PC Synchronization issue between client and server

Tialas555

Refugee
I have servers for this game. He created bosses with HP of 25 million, sniper rifle damage of 600,000, and armor of 99.85%, but on the server, when the player shoots, HP immediately returns to its level, except for a few thousand health. The AI says that the problem is on the part of the game itself, since there is no such problem in the single-player world.
What can be done in this situation without reducing the armor and damage of the weapon?
 
You receive config files from server when you connect.
Modified xml files has to be on game host/server side to take effect.

Single player you are host and client. Thats why it works in single player.
 
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