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Survivor Notes to gain skill points?

anomie

New member
I'm adding an item in the game which will be almost impossible to find, but, if found and used, I want the player to be rewarded 1 skill point. I've spent a few hours now looking through progressions xml and so on (feels like reading the Voynich man-uscript) and can't figure it out.

Is there a line or two of code that can result in gaining a skill point without having to mess with the player's XP?

Thanks all!

Edit: Ha! Manu-script got censored. That was fun.

 
I'm adding an item in the game which will be almost impossible to find, but, if found and used, I want the player to be rewarded 1 skill point. I've spent a few hours now looking through progressions xml and so on (feels like reading the Voynich man-uscript) and can't figure it out.
Is there a line or two of code that can result in gaining a skill point without having to mess with the player's XP?

Thanks all!

Edit: Ha! Manu-script got censored. That was fun.
Just make the item a quest item and the reward is this line at any skill line u choose

<reward type="Skill" id="attPerception" value="1"/>

 
I liked this too. That is a good bit of knowledge that could be useful to me later. Right now I just bumped up the skills earned in progression, which is way to easy and this might be a cool way to make it challenging.

 
I've actually made a modlet like this

I made that item drop from trader quests, and played quite a bit with that on. Feels like 40% of the time it pops up in the rewards, quite balanced for solo play so far.

Google drive link for reference

Of course you can add it into lootgroups if you prefer, i was thinking of making it quite common as a drop for the reinforced chest to give a proper reward for dungeon clearing.

 
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