Kalarro
New member
I was reading the a18 patch notes, and they started with this:
But then I started reading the patch notes, and I saw several things that I hadnt read before about a18, and indeed they were things the community (me included) asked for / complained about a17.
The update seems absolutly awesome. I didnt list everything by far, just wanted to mention the things us players have been asking for on the forums. One big thing missing tho, a17 AI behaviour on horde nights. I have lurked this forum and subreddit a lot, and I can say that about 50% of the players who post didnt like the new AI. So they missed quite a big thing to tune in this awesome list. Even so, Im very happy with a18 patchnotes, much more than I would have thought, very nice surprises.
Since I had been reading the pinned post where they listed a18 features, I was already angrily mumbling for myself thinking "yeah right".we combed through hundreds of community reviews and forum posts to compile a large list of the most common Alpha 17 feedback. You spoke, we listened, and committed a ton of effort and resources to address what the Team and Community felt needed improving.
But then I started reading the patch notes, and I saw several things that I hadnt read before about a18, and indeed they were things the community (me included) asked for / complained about a17.
The team taking the time to really classify and annalyze the speed at which different archeatype players earn xp is amazing.XP Earning & Balance. players primarily play as one or more play-style archetypes that we have identified as The Killer/Looter, The Quest/Builder, The Builder/Gatherer, and/or The Miner. The testing team painstakingly played build after build purposely playing as these archetypes and collecting XP earning data, recording and analyzing the results
In several posts from somebody complaining about early stamina, Ive read devs answer with mroe or less: deal with it. So even if it wasnt any of my complaints, it's a nice surprise to see they really took the complains seriouslyStamina Balance
OMG I can't believe this. Why the hell would they not say anything about this in so many months. This is such good news. Im one of those who while I love the new POIs, I miss the old ones. I love beeing able to quickly raid some POIs instead of every friking one beeing a dungeon. I cant believe they didnt say: ok, we will make this. It's such good news.We heard many comments about zombie amounts in POIs and biomes in Alpha 17, and we also heard about the lack of smaller POIs that were simple to explore with few or no zombies.
Again, asked by a ton of players, but unlike the other points this was no surprise, they said long ago they would do this. Seems to have turned out very well.We’ve added classic item schematics back to the game
This is frakin amazing. I didnt have any trouble hitting the right way, so Im not happy bc it will be easier. I just felt wrong. This (if done right) will make mele feel much better.we added a swing arc to detect hits along the path of the weapon
again, asked a lot, but not a surprise. I really hope it's good, since I only played random before a17 bc how good it was and only navezgane after a17 bc how bad random was.New Random World Gen
THANK YOU. When I saw one of the first perception build videos of Joel , I couldnt care about anything else but the new surface ores he showed us. AS a builder+gatherer type of player, this is one of the best changes.Now there are brand new 3d surface boulders of each ore type identifying where matching ore can be found below
The update seems absolutly awesome. I didnt list everything by far, just wanted to mention the things us players have been asking for on the forums. One big thing missing tho, a17 AI behaviour on horde nights. I have lurked this forum and subreddit a lot, and I can say that about 50% of the players who post didnt like the new AI. So they missed quite a big thing to tune in this awesome list. Even so, Im very happy with a18 patchnotes, much more than I would have thought, very nice surprises.
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