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Surface category with Physical damage resist

h0tr0d

Refugee
As it stands ( as far as I can figure) once you hit about 100 here (value=) the impact sound becomes metal.

<passive_effect name="PhysicalDamageResist" operation="base_set" value="100"/>


Adding the below entry does not change it:

 

<property name="SurfaceCategory" value="organic"/>


Does anyone know a workaround for this? 

 

 
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