Super Base: Tiny base that can survive Day 100+ with x64 Zombie Spawn Modifier

So I made a small 12x14 size base that can survive literally hundreds of Zombies, while easy to maintain and repair.

Every single block of the "kill corridor" is two kinds of lethal, and zombies make a bee-line directly through the center of it because there's a tempting set of stairs at the end. Top level has "repair ports" that look down on the blades, and you can reach all the blades from up there to repair them without risking yourself.

Electric fences are completely protected and won't be destroyed.

I used steel for demonstration purposes, but 90% of this base could be made from concrete and it'd be just fine, front and kill corridor idealy should be steel though.

Tried to upload the images here, but kept failing. No idea why.

All images on my google drive.

https://drive.google.com/open?id=1v5qPZG4uWPmQM9NrhSGqn9Fthw3H5srw

Would appreciate comments, feedback, and questions.

 
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Its a very good/compact kill horde structure, but I wouldn't consider it a "base" where a player would live and reside in. ( chests/storage/work benches/forge/campfire, ect )

You don't get exp for any of this, so its good if you want to sit the horde night out.

Can this survive the same on higher difficulties like Insane?

I like how you used multiple electric fence to essentially "Lock down" the zeds to put them at a grinding halt every step of the way.

Looks like it could really be doable fairly early on due to its small size.

 
It is nice. I used the same concept with repairable bladetraps in most of

my A17 builds, and since it is compact, i build my living base atop of it.

To save power and reduce daily noise, i have it activated by a motion sensor

except for horde nights, when i bypass the motion sensor. I placed my motion

sensor so it guards the entrance, and runs the system for 1 minute after triggered.

Might want to look into dart traps too, they do quite a bit of damage , and may

help reduce the wear on blade traps a little bit.

What i want to do, but haven't gotten around to do yet, is making a 2 block high

perimeter wall, with 1 layer of spikes outside. This to make a small trickle of zombies

until all the spikes are spent, and they break through. Unless i replace the spikes.

Question: Do you have problems with zombies getting stuck in the walls or ceiling

when they arrive at greater number?

 
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Solid looking base there :)

Hard to tell if it would fit easily but the 2 chest high blocks just past the stairs; if those were poles and it were possible to stand behind them, at the same lvl as the z's, then you could shoot right down the entrance corridor for some xp.

Other bit is how you've set up repair access to blade traps. Certainly whatever you like, but wanted to mention that hanging blade traps from pillar50 blocks allows you to walk right over the top and still provides lots of room to repair.

 
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