ricp
Refugee
Just to clarify this isn't me saying "my god, the game is unoptimised get your act together TFP", if anything A20 runs far better than I expected it would considering some of the comments from the dev streams before it's launch.
No, this is a thread to get the best out of A20, and in particular the .2 release as, for me, I find it spikes far more than both .0 and .1 although I appreciate that fixing and balancing any full point alpha sometime sees a slight drop in performance.
In regard to my PC, it's very mid level. I run a Ryzen 5 2600, a RX580 card and 16gb of RAM. I run the game at 1080 and I play using video settings that is pretty much set to medium with a few tweaks so things like crates look "in focus". When doing so I'm sitting roughly at anywhere between 60-80 fps in the wider world with that dropping to 40-60 in some of the really big cities.
With .2, though, these values fluctuate quite a lot. I'm not just meaning the mass spawning events when you enter a new area/PoI, but in general. So I can go from 60 to 20 then to 30 then 40 then 20 then 60 again, and continue in that fashion dependent on the rendering being done around me.
One thing that I have increased is the mesh processing, from the options menu, from 3 to 6, and that adds a good 20fps to the wider world, less so in cities as you'd expect.
What I'd like to know is what other things people do to mitigate frame drops. We all accept the game could do with optimisation, but I don't really want to dwell on what could be done in future and what people are doing now.
Thanks in advance..
No, this is a thread to get the best out of A20, and in particular the .2 release as, for me, I find it spikes far more than both .0 and .1 although I appreciate that fixing and balancing any full point alpha sometime sees a slight drop in performance.
In regard to my PC, it's very mid level. I run a Ryzen 5 2600, a RX580 card and 16gb of RAM. I run the game at 1080 and I play using video settings that is pretty much set to medium with a few tweaks so things like crates look "in focus". When doing so I'm sitting roughly at anywhere between 60-80 fps in the wider world with that dropping to 40-60 in some of the really big cities.
With .2, though, these values fluctuate quite a lot. I'm not just meaning the mass spawning events when you enter a new area/PoI, but in general. So I can go from 60 to 20 then to 30 then 40 then 20 then 60 again, and continue in that fashion dependent on the rendering being done around me.
One thing that I have increased is the mesh processing, from the options menu, from 3 to 6, and that adds a good 20fps to the wider world, less so in cities as you'd expect.
What I'd like to know is what other things people do to mitigate frame drops. We all accept the game could do with optimisation, but I don't really want to dwell on what could be done in future and what people are doing now.
Thanks in advance..
