Dsmcr526
New member
This is probably pointless because it probably won't happen but maybe something will happen I don't know anyway I have suggestions for some skills to be tweaked to make them more useful. For example salvage operation. It's kind of mediocre it's nothing special but if you put points in the salvage operation not only do you get more materials when you're breaking them down. When you scrap a weapon or a tool and it gives you a part instead of giving you one you'll get two or three you know depending on what tier of weapon it is like a tier one obviously you only get one part back. But if it's tier four or five then you know depending on if you have it maxed out you could get either all the parts back or get a percentage of it back. Also pack mule has become more valuable since the whole rework of everything pocket mods or more rare but still people aren't really putting points in the pack mule so to make packmule more appealing when you put points into it you obviously unlock backpack space but it also increases your stack capacity for an example medkits you can only carry five with one point in the pack mule you can carry 10 when you put a second point 15 and so on. Like I said this is probably pointless but you know maybe something could be done to make the perks more appealing instead of people just choosing the same ones over and over again. Like I said just a suggestion for an idea whatever also one of the fun tips see this more weapons and also at a zoo that will spawn only lions and tigers and elephants and giraffes I know that's more work but could you imagine going to the zoo and getting mauled by zombified gorilla or elephant that would be pretty epic.