PC Suggestions for skill tweaks

Dsmcr526

New member
This is probably pointless because it probably won't happen but maybe something will happen I don't know anyway I have suggestions for some skills to be tweaked to make them more useful. For example salvage operation. It's kind of mediocre it's nothing special but if you put points in the salvage operation not only do you get more materials when you're breaking them down. When you scrap a weapon or a tool and it gives you a part instead of giving you one you'll get two or three you know depending on what tier of weapon it is like a tier one obviously you only get one part back. But if it's tier four or five then you know depending on if you have it maxed out you could get either all the parts back or get a percentage of it back. Also pack mule has become more valuable since the whole rework of everything pocket mods or more rare but still people aren't really putting points in the pack mule so to make packmule more appealing when you put points into it you obviously unlock backpack space but it also increases your stack capacity for an example medkits you can only carry five with one point in the pack mule you can carry 10 when you put a second point 15 and so on. Like I said this is probably pointless but you know maybe something could be done to make the perks more appealing instead of people just choosing the same ones over and over again. Like I said just a suggestion for an idea whatever also one of the fun tips see this more weapons and also at a zoo that will spawn only lions and tigers and elephants and giraffes I know that's more work but could you imagine going to the zoo and getting mauled by zombified gorilla or elephant that would be pretty epic. 

 
I'd say that getting more stuff when scrapping is helpful... at least in the early game.  Until you can craft gas, having points in Salvage Operations can really help.  And I have so many weapon/tool parts that I really don't need any more.  As far as pack mule, increase stack size some with a higher perk isn't a bad idea.  I think most people aren't perking into it right now just because they never had a reason to before and haven't changed how they place points in perks yet.  I'm sure it will become used more as time passes.  Being slowed down so much from being encumbered gets old fast and there's just not enough mod slots to use only pocket mods anymore if you want to also use other mods.

As far as a zoo, they've considered it and it could happen at some point.  But I doubt you'll see any animals in it that aren't in the game.  The time to make a new animal that wouldn't make sense to have anywhere except in a zoo POI would not be worth it for them.

 
Salvage Operation as a perk is really important in the game in my opinion. Lots of stuff for crafting might be collected in time.

I find Pack Mule useful as well.

Like I said just a suggestion for an idea whatever also one of the fun tips see this more weapons and also at a zoo that will spawn only lions and tigers and elephants and giraffes I know that's more work but could you imagine going to the zoo and getting mauled by zombified gorilla or elephant that would be pretty epic. 


To much work for just one POI with all living creatures.

 
For example salvage operation. It's kind of mediocre it's nothing special but if you put points in the salvage operation not only do you get more materials when you're breaking them down. When you scrap a weapon or a tool and it gives you a part instead of giving you one you'll get two or three you know depending on what tier of weapon it is like a tier one obviously you only get one part back. But if it's tier four or five then you know depending on if you have it maxed out you could get either all the parts back or get a percentage of it back.
I really like this idea. It's added incentive to put points into salvage operation and also getting extra parts would be a major plus. Maybe scraping a baseball bat would give forged iron too instead of just wood.

 
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