Suggestions for sandbox settings and also to answer "learn by doing" complaints

Sandbox settings to recreate Call of Duty-style base defense during horde nights:

1. Max tier frame upgrade or craft
2. Block upgrade and repair cost
3. Toggle zombie block health discerning
(pre-existing settings such as enemy block damage would complement these)

Suggestions to answer "learning by doing" complaints:

Challenge menu can be remade to unlock recipes instead. Scrapping tool/weapon parts may be a more immersive way of unlocking recipes too. Both can be implemented: One unlocks tiers. The other unlocks the in betweens.
 
Also an option to disable crafting blocks of higher level than frames, to disable quick builds and increase costs and time of building even more.

Also a suggestion regarding zombie spawns in buildings: What if zombies hid in the midst of corpses instead of closets? Storywise every building had to defend against hordes at some point, so whereever in a building there is a blockade there should also be a pile of corpses at the front... now make corpses match skins of actual zombies and then you can hide living zombies in the midst of dead ones to stand up when player gets too close. This helps with realism and also explains why the building exploration is linear (because survivors blocked paths to funnel or stop zombies) and why the ends of routes lead to loot piles (because the deepest part is the safest for survivers to use as storage and home) and why there are more alive zombies at the end (where the survivors eventually lost to the zombies and couldn't kill them all)
 
Actually individual corpses may be difficult to implement. The game already has small corpses so why not add 2×2 or 3×3 or even rectangular piles of corpses of different textures per type of zombie that should rise out of them? This also helps with end rooms where zombies should spawn continually, previously from vents but then corpse piles could also work...
 
Suggestion for infinite zombie progression:

Currently per typical, special or biome specific zombies we have:

Normal / Feral / Radiated / Orange or Blue

However this system could be improved similar to how weapons/tools upgrade/progress across levels AND stars in parallel:

Say if two distinct tiers of zombies are kept:
Normal and Feral

But let them gradually level up as apparent by how much glowing green they have on their bodies. So gradually, more % of their bodies is covered in green color, and the color has increasingly higher % intensity and % glow or maybe also fume...

So normal zombies would gradually levelup alongside the player level and other progressions.

So while feral zombies level up by the same %, their base stats and AI makes them always stronger so they'd always be more threatening than other zombies should be.

Now I'd suggest making Cops, wights, spiders, biome specifics, dire wolves and zombie bears stronger to be the third tier, so the zombies with special AIs do more than annoy the player and become iconic zombies of 7 days to die.

I'd also suggest making feral zombies more conspicuous for this to work... maybe by more red and blood, or more aggressive sounds, or a restless and nonstop running AI, etc...

Also radiation greens on specific parts of the body could signal different stat boosts but that would be mostly ignored by the player if the zombie is not feral or a special zombie and maybe it makes the game run worse?

Also nightmare speed and animal running speed should be even faster to make up for how the player always maneuvers 22.5° angle and rugged terrain faster.

Also spider zombies should damage the player on impact after jumping.
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Or maybe feral zombies should adopt specific skins and normal zombies other skins. For example biker for feral and limping zombie for normal.
 
My personal request: Make wights the strongest zombies. Let them climb walls. Let them jump like monkeys at will. Let them throw rocks. Let them spit infectious blood. Let them scream to get other zombies' attention. Let them be 3 meters tall. Let them run on all fours like a wolf at will. Let them grab the player. Let them ragdoll the player. Let them roar like a bear. Let them track the player over long distances without being unloaded from the game. Let them find and chase off the player if they decide to drink a mega crush and run through the horde night. Let them dig the ground even when zombie digging is disabled. Let them be a terror. Let them put Dying Light's volatiles to shame.
 
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