Khulkhuum
New member
I know i'm repeating myself, but this IS an A19 and beyond suggestions page, so here we go. Below are more questions if we can expect this at some point or another:
1. There are many great POIs already updates and many more in the works. What about new types of safe havens? We already have a trader, but it would be cool to have a survivor base (all the NPCs could be static, just shooting at Zs, for starters), single survivor camps (like we see POIs full of traps, but someone still alive in an enclosed space or something the like).
2. Any plans on having new, spectacular places to explore (even if they are small and/or lower tier POIs)?
3. How plausible is the update to questing? I don't mean just adding new quest types (like gather some resources, travel with an NPC as a guard, defend a POI/survivor camp, etc.). Something that influences the world so that the player can take some advantage from it, like building a survivor camp/shelter (new goals for it, new trading spot, etc.), scouting POIs so that something can be built there (defense base, survivor camp, etc.), permanently clearing and locking down a POI, etc.
4. Can we ever expect an option for sleepers to NOT respawn? We already can tweak loot to be respawnable, various settings for block strength, zombie damage, etc. With the coming Event System it would be interesting to have an ever growing threat from wandering hordes, rather from sleepers that magically reappear (in my opinion).
I know more and more is going to be content locked sooner or later, but i fancy the idea that we may expect some new "systems" going into the game.
1. There are many great POIs already updates and many more in the works. What about new types of safe havens? We already have a trader, but it would be cool to have a survivor base (all the NPCs could be static, just shooting at Zs, for starters), single survivor camps (like we see POIs full of traps, but someone still alive in an enclosed space or something the like).
2. Any plans on having new, spectacular places to explore (even if they are small and/or lower tier POIs)?
3. How plausible is the update to questing? I don't mean just adding new quest types (like gather some resources, travel with an NPC as a guard, defend a POI/survivor camp, etc.). Something that influences the world so that the player can take some advantage from it, like building a survivor camp/shelter (new goals for it, new trading spot, etc.), scouting POIs so that something can be built there (defense base, survivor camp, etc.), permanently clearing and locking down a POI, etc.
4. Can we ever expect an option for sleepers to NOT respawn? We already can tweak loot to be respawnable, various settings for block strength, zombie damage, etc. With the coming Event System it would be interesting to have an ever growing threat from wandering hordes, rather from sleepers that magically reappear (in my opinion).
I know more and more is going to be content locked sooner or later, but i fancy the idea that we may expect some new "systems" going into the game.