Suggestion: Terrain Modifiers

c33tz

New member
So though it was a thing, until I realized it wasn't lol ... I feel like a good immersive next step for the game (which has a lot of dependence on calorie burn and weather conditions as-is) would be, if possible/easy, make terrain [not just elevation] effect things like:
stamina cost to sprint, movement speed, vehicle speed

ie:
Sticking to a paved road, you're bicycle will be able to reach a top speed say x1.5 the base speed/acceleration, adding value/strategy to using highways over driving through the pine forest/grass that maybe offers x0.7 modifier to top speed/acceleration. Would also apply a similar bonus to sprint efficiency [jogging on a paved road vs. jogging in snow or mud]

Gravel paths can be maybe x1.2 ---bit easier to sprint (lower cost)and easier for vehicles to traverse more efficiently as well

Running in snow should be slower and take up more stamina [also factors into biome difficulty rating/expectations other than just "cold/wet"].

Running on rough terrain: grass, clay, debris/wasteland should also be slow...like running through tall weeds/uneven ground I imagine? (we're not running through fresh cut lawns I presume)

More complex could also be consider like: Sprinting through say (heavy rain+grass) or actively snowing vs. clear can worsen the modifiers proportionately base don terrain and weather conditions ..... like running in mud vs running on dry clay when thinking about grassy terrain.

food for thought!

 
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