7daystodieplayer
Refugee
The Problem:
Currently, players cannot merge multiple power sources into a single circuit. The 300W limit from a single source (generator or solar bank) is insufficient for massive endgame bases. This forces players to create dozens of redundant, messy wiring lines, making base management tedious and visually cluttered.
The Solution: Power Transformer (Power Hub)
To ensure this doesn't make the game too easy, I propose a rebalance of Solar Panels:
I would like to clarify the logic of the Power Node’s operation:
Currently, players cannot merge multiple power sources into a single circuit. The 300W limit from a single source (generator or solar bank) is insufficient for massive endgame bases. This forces players to create dozens of redundant, messy wiring lines, making base management tedious and visually cluttered.
The Solution: Power Transformer (Power Hub)
- Function: This device features 3 input nodes and 1 output node. It combines the wattage of up to three incoming lines into a single output of up to 900W.
- Hierarchy: It allows for connecting either 3 direct power sources or 3 smaller transformers into one "Master Hub" to manage the entire base's power from a single point.
To ensure this doesn't make the game too easy, I propose a rebalance of Solar Panels:
- Current: Max 180W per panel.
- Proposed: Reduce to 100W max per panel.
- The Logic: This creates a clean mathematical progression. 3 Solar Panels (100W each) perfectly fill one Transformer (300W). A full "Solar Farm" of 9 panels connected through transformers would then reach the 900W cap.
- Viable Solar Farms: It makes solar energy a legitimate endgame power solution for heavy trap setups.
- Cable Management: It solves the "wire spaghetti" problem, allowing for organized, centralized control rooms.
- Endgame Goal: Building a stable 900W grid becomes a rewarding engineering challenge requiring significant resources and high-tier skills
I would like to clarify the logic of the Power Node’s operation:
- Low Consumption (Under 3W): The Node cycles through the available sources. If 1W is needed, it draws from Source A. If 2W are needed, it draws 1W from Source A and 1W from Source B.
- Higher Consumption (Example: 6W): The Node distributes the load equally across all active sources. For a 6W load (e.g., a 5W light bulb + 1W switch), it will draw exactly 2W from each of the three sources.
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