Suggestion: Kicking!

c33tz

New member
This is a stretch, but ALSO on my mind like my other recent suggestions

To evolve the combat a bit (and also add some value to keeping ranged weapons in-hand more if thats your specialty) I would LOVE to see a "Kick" action.

What I imagine it would do:

- High Stamina cost (like a heavy attack)
- Low (or no) Damage
- High Ragdoll/Stumble chance [reduced on larger/specials enemies as usual]
- ? Small knockback effect ? (can still benefit hitting specials to create space, even if low ragdoll chance)
- Stationary while animating kick

What this does is add another dimension whether you're using melee or using a ranged weapon to try and "stumble" your opponent strategically as opposed to dumping stamina to kill it directly [or run] -- a way to create "space" and "time" to say fire another arrow, or target a body part while an enemy is staggered... or what I really want, kick a zombie off a tall building/into a deep pit XD

As long as the stamina cost is high enough, I don't see it as abusable, and being forced to remain stationary while animating it, it comes at a huge risk to if you miss, as you'll be severely punished.

Just adds a fun new mechanic to make combat a little more in-depth and offer new strategies [ie: if I have a rifle in hand, and don't want to play a kiting game, I can preserve some stamina and time my kicks well to ragdoll zombies, then shoot them in the head, without needing to switch, or even carry a melee weapon as backup.

Other fun additions, having Magazines dedicated to like... Taekwondo or something, can have modifies to do things like: Add damage value to kicks (based on fist damage) ; chance to dismember with kicks to the head ; increase knock back amount/strength ; increase ragdoll chance ; etc etc

Food for thought!

 
yes the npc soldiers in war of the walkers do a buttstock attack with their guns when in close quarters, which I always thought as a cool idea.

Not sure the player can also do these there, I only know that mod from watching youtube vids.

A kick would maybe fit even better, because it is more "independent" from the weapons (bows would look strange if they'd have a swing attack animation I guess)

Anyway I think it is a cool idea to have an additional option for "oh sh&t situations", especially now in A21 where many pois are designed to suddenly surround the player with zombies. (Though I would like it even better if they removed all these "zombies one-hit break though artificial walls" things, those feel so cheesy)

 
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