PC Suggestion for improving A17 skill/perk system

This!Learning by doing is great in theory and all but grinding out 1000s of stone axes or purposely injuring yourself so you can use bandages to level a skill is not fun gameplay. While I'm still not a general fan of the leveling/XP/skill mechanic good riddance to A16.
No one wants the A16 system!. But A17 system is not better either. It has a lot of improvements over A16 one but it's not great. Combination between both with some spamming restrictions will be the best of the both systems. I know it may be not that easy to make but that's why TFP are game developers.

 
No one wants the A16 system!
That's a pretty bold and presumptuous statement. I liked the A16 system, and I would like the A17 system if they just balanced XP gain for other activities aside from constant zombie farming.

 
A16 system had a problem with spamming 1 action over and over to get better at something (like crafting 9999999 stone axes). This should be not possible. There should be restrictions and punishment for spamming 1 thing.

Also if you want to level Strength with my system you can chop trees, mine, fight zombies with melee weapons, break doors, break safes. That's a great variety of actions. You're not forced to spam 1 thing. If you want to spam 1 thing, go ahead. Ruin the game for yourself. Nobody is stopping you.

For the Agility just travel a lot. Explore. Going in a circle won't level your agility. It can be made to be leveled based on the distance you've traveled for the last minute (or any amount of time (idk what would be the best from balance point)). If you stay at your base the whole day, well you won't have Agility. The people that explore will.

Perception will be split in 2 trees. One will be leveled by shooting guns (Eny gun!!!)

Fortitute also requires variety of different actions.

Intellect is the hardest tree but it's not impossible.

 
That's a pretty bold and presumptuous statement. I liked the A16 system, and I would like the A17 system if they just balanced XP gain for other activities aside from constant zombie farming.
It had a problem with having to spam 1 action to level skill, for every specific skill. And of course you could spent points to level it faster but it wasn't a great system. The biggest problem for me was that every single skill had to be spammed to level it (you didn't feel spamming some of them but that doen't change the point).

Using bladed weapons and blunt weapons is the same thing for me. It should make you better at meleeing. With A16 system it wasn't the same thing.

I see A16 system at the one end of the line and A17 system at the other. I want something in between.

 
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It had a problem with having to spam 1 action to level skill, for every specific skill. And of course you could spent points to level it faster but it wasn't a great system. The biggest problem for me was that every single skill had to be spammed to level it (you didn't feel spamming some of them but that doen't change the point).
Using bladed weapons and blunt weapons is the same thing for me. It should make you better at meleeing. With A16 system it wasn't the same thing.

I see A16 system at the one end of the line and A17 system at the other. I want something in between.
Totally get that, as stated previously I'm actually totally fine with the current perk system and level locks, just not that the only way to get XP is currently farming zombies until I'm bored.

 
Totally get that, as stated previously I'm actually totally fine with the current perk system and level locks, just not that the only way to get XP is currently farming zombies until I'm bored.
Bored farming zombies? Blasphemy! Get the torches and the pitchforks boys, we've got a heretic! ;)

Not that I'm stalking you around the forums, but why did you basicly start a new thread to have exactly the same discussion we're already having here (or did you forget this thread like I did which is why I posted a response in the other one?) ?

 
I recall that there was something like skills in A16, but fewer skills that required purchasing. I think it might have been A15 or early A16.

I think A16 skill system was great. Nothing felt grindy, and skills would largely match my play style.

 
I recall that there was something like skills in A16, but fewer skills that required purchasing. I think it might have been A15 or early A16.I think A16 skill system was great. Nothing felt grindy, and skills would largely match my play style.
Yeah there were skills that required purchasing. I just checked.

 
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