Biscoitoso
Refugee
Hello!!!
The new weapon crafting system is cool, but I few my skillpoints are uless after i get my weapon.
Per example, I climbed all the way in Inteligence to craft my shotgun, but after I get it, my weapon crafting skill turn useless unless I am playing in multiplayer and need use it all the time to trade with some players.
I think it will be more usefull if the crafting skills decrease durability usage 5% per rank.
For example, if I have Grease Monkey caped at 5, my vehicles resist 25% more to damage. If I have Engineer 3, my weapons durability usage will decrease 15% per shot.
In other way, if not possible add this mechanic to the game, I propose upgrade Repairing Effectivity +5% per rank. Per example, if I have Grease Monkey 3, everytime I use Repair Kits on my vehicles it will be 15% more eficiente.
I think it is very realistic cause a mechanic for example know how to care his car or how repair it better.
Thats all and sorry for my bad english.
The new weapon crafting system is cool, but I few my skillpoints are uless after i get my weapon.
Per example, I climbed all the way in Inteligence to craft my shotgun, but after I get it, my weapon crafting skill turn useless unless I am playing in multiplayer and need use it all the time to trade with some players.
I think it will be more usefull if the crafting skills decrease durability usage 5% per rank.
For example, if I have Grease Monkey caped at 5, my vehicles resist 25% more to damage. If I have Engineer 3, my weapons durability usage will decrease 15% per shot.
In other way, if not possible add this mechanic to the game, I propose upgrade Repairing Effectivity +5% per rank. Per example, if I have Grease Monkey 3, everytime I use Repair Kits on my vehicles it will be 15% more eficiente.
I think it is very realistic cause a mechanic for example know how to care his car or how repair it better.
Thats all and sorry for my bad english.