PC Stupidly large PoI's you've used for hordes?

ricp

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Pretty much as the title goes. With the way A17 is for me, I find myself waiting 2, 3 or even 4 horde nights before building my custom base and with the variety and number of PoIs in the new experimental build there is many reasons simply to improvise.

In my current playthrough I had a temp base next to a fire station, so I used that for horde night base. Seemed a sensible option, however with the introduction of cops and spitting vultures in early hordes I'm finding these buildings get knocked about quite a bit, meaning you have to repair after or even during to stop the thing from falling apart. The amount of defence is also an issue if the PoI has a large footprint (and the fire station most definitely does!).

So with that in mind, and I'll share some screenshots in this thread in the next post, what is the stupidest or largest PoI (not custom build) you have used for the horde night and either immediately regretted it (due to the work) or regretted it mid horde as it's flaws are all to obvious once you start to get breached?

 
So, the fire station. It seemed sensible at the time as it was pretty solid and was higher than the buildings around it. My base was just across the road. This is not a particularly clever or stylish build but it did get me thinking regarding the new PoIs and whether people are starting to use them as horde bases compared to custom builds.

Pretty standard build; flagstone to cobblestone then concrete, blocking up all the windows and surrounding with spikes.

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The problem arises from it just being so bl**dy big, as can be seen from the number of spikes I've had to lay down..

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Doesn't matter if the windows are blocked up, the zombies still go for them big time as can be seen here. I've patched up the holes but this was very much the weak part of my build as horde night zombies broke in (on the 2nd and 3rd horde nights) and rattled around the building.

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Early cops are both a welcome, in terms of shaking it up, and a sobering addition to the hordes. I have a little panic room that is surrounded by horizontal flagstone poles, but where the building was exposed the cops did a number on it.

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Direct link to images, if it's not working inline: https://imgur.com/a/KopXDKv

 
The huge new Pass-n-Gas building is pretty OP for horde night, just take out the stairs and you're golden. Inside and outside stairs.

 
The huge new Pass-n-Gas building is pretty OP for horde night, just take out the stairs and you're golden. Inside and outside stairs.
Got a screenie of which one you mean? There are several that get generated. One of them I used for a b199 playthrough but it was one floor and didn't take too many spikes around the area.

I guess quite a few people give up half way through securing a PoI when they find out just how many spikes they need and how much forged iron it will take to upgrade them.

 
Now that you know the path the AI prefers to take, use that knowledge to your advantage when setting up defense. No reason to spike the entire thing.

 
Now that you know the path the AI prefers to take, use that knowledge to your advantage when setting up defense. No reason to spike the entire thing.
Well yes and no. I would still surround the building as when they are not able to get in, they will follow you about allowing you to "drag" them along through the spikes they haven't already hammered.

I was lucky I'd found the chainsaw so creating the number of spikes I did wasn't a huge overhead, just a bit of a daft idea due to the sheer floorspace contained.

 
I levelled to 25 by day 7 horde. I spent it on the roof of a tiny, 1 floor wood cabin.

By morning (18h days) they'd knocked down 1 wall completely, and all the windows...Then i hopped off the cabin, killed them, and continued on.

Day 14 was spent on the SAME cabin (level 51)....i got bored and hopped off the cabin onto the motorcycle to street fight.

As long as i stayed in one spot near the side of the cabin, killed ONLY cops and spitting vultures (until they spawned as reg zombies instead), the horde had real trouble pathing to and targeting any OTHER supports...

And this isn't with some complex bunker or anything, it's with the simplest rectangular, 1 story wood cabin.

 
Got a screenie of which one you mean? There are several that get generated. One of them I used for a b199 playthrough but it was one floor and didn't take too many spikes around the area.
I guess quite a few people give up half way through securing a PoI when they find out just how many spikes they need and how much forged iron it will take to upgrade them.
At work atm, but it is the HUGE one, has 2 stories, plus a basement. All Concrete, and has this 3rd floor looking area on the roof that usually has 5 Pass-n-Gass boxes and a cooler up there.... and ALWAYS a Dog lol

 
I don't get this.

I do exactly the opposite.

I find or build something small with spikes and duke it out.

I don't think I've ever seen the sense in defending a large structure.

Maybe I'm missing something.

Regardless, I find it more fun to make my own stuff or find something strong and compact.

Plenty of stores that fit the bill and with a little TLC they are ready to be demolished by the horde.

 
I don't get this.
I do exactly the opposite.

I find or build something small with spikes and duke it out.

I don't think I've ever seen the sense in defending a large structure.

Maybe I'm missing something.

Regardless, I find it more fun to make my own stuff or find something strong and compact.

Plenty of stores that fit the bill and with a little TLC they are ready to be demolished by the horde.
I use structures until I grind hard enough to get concrete going, then I build kill zones. Just the way I like to play. I still kill everything in the early horde nights. I just don't want to grind a ton of materials to use on a base that will get destroyed in a night or building something to specifically cheese the AI pathing. Just easier to grind away those zambies now start the building game later in my opinion.

 
I use structures until I grind hard enough to get concrete going, then I build kill zones. Just the way I like to play. I still kill everything in the early horde nights. I just don't want to grind a ton of materials to use on a base that will get destroyed in a night or building something to specifically cheese the AI pathing. Just easier to grind away those zambies now start the building game later in my opinion.
Fair enough.

 
@LuckyStar I think you would chuckle at my day 7 horde night last night though. 4 of us on my dedi server, RWG, Nomad and 16 zombie setting. We just cleared out all the equipment and from inside a Diner and went on the roof. Cleared the cars from around as well. The building came down before 23:00 lmao. Then it was a scramble, only 1 of us died. We all split up and went random buildings lol. It was chaotic and fun, going to be a memory for quite some time haha.

 
In my current game (b208), we used one of the bank buildings for the first two horde nights. Knocked out the glass from the skylight, filled it with the old metal tressel blocks, then put a fake support column in the middle of it. Toss in a few iron spikes at the bottom around the pillar to soften the zeds up and you're golden. Even if two of the four pillars around the skylight get taken out, the roof still holds. The only thing you have to be careful of is that you're open to the vultures but they can be taken out with a few shots.

For extra security on the first horde night, I walled in the vault door and dug a hatch to the roof. Put my sleeping bag in there in case the roof collapsed or spitters got me.

Second horde night I had 4 blade traps spinning around the fake pillar so it chewed up the majority. At this point, I'll just add more blade traps to extend the kill zone. We mostly don't have to do anything other than shoot the vultures which is pretty easy as a duo.

FYI, generators, traps, electrical relays, switches, and steel can all be found on traders and are affordable after doing a few quests. Add in a buddy doing quests with you and you'll be swimming in dukes.

 
The bank was mine too, but a success not a failure. They dont even attack the 4 pillars on the skylight once theyve had plates and poles snapped to them for armour. Filled the floorspace with wood spikes, covered the valuable bulletproof glass with wood blocks and they refuse to path anywhere except the doors and they just run in donuts through double stacked spikes till they die all night long. so far lasted night 21 on 120 minute cycle 18h days.... long ass horde nights.

As for the vultures, used the same metal bars to make a two tall vulture cage to protect us while we shoot down at the milling zambles. Pot shots for xp farming.

 
The bank was mine too, but a success not a failure.
I don't think I said anything that would denote that it was a failure. The plan I described above worked perfectly. Just had to shoot a few vultures at the beginning and the rest was golden.

 
@LuckyStar I think you would chuckle at my day 7 horde night last night though. 4 of us on my dedi server, RWG, Nomad and 16 zombie setting. We just cleared out all the equipment and from inside a Diner and went on the roof. Cleared the cars from around as well. The building came down before 23:00 lmao. Then it was a scramble, only 1 of us died. We all split up and went random buildings lol. It was chaotic and fun, going to be a memory for quite some time haha.
Now that sounds like fun!

Been awhile since I played on a server with others.

Maybe I should give it a shot again.

Once stable comes out perhaps.

 
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