Two things I wanna address about this comment1) As I mentioned to someone else... you're relying on a weapon combo to compensate for how weak both (baton & turrets) are solo. You don't have to do that with other weapons.
2) Baton dealing a ton of damage, is either horribly wrong, or a deliberate lie. It is objectively worse than almost everything, according to the XML files.
Base damage for QL 1, Tier 1 weapons is as follows:
Wood Club = 11.6
Bone Knife = 10.2
Stone Spear = 10.3
Stone Sledge = 25.7
Leather Knucks = 8.3
Stun Baton.... 10.8
Now for the kicker... Stun Baton is, per the XML a Tier 2 weapon - which makes sense, as there's no upgrading to better batons - and it actually requires stun baton parts. So you have a Tier 2 weapon, dealing less damage than the most primative version of other weapons.
Now, how does that 10.8 damage compare to other Tier 2, Quality 1 items?
Iron Club = 17.4
Hunting Knife = 10.5
Iron Spear = 12.4
Iron Sledge = 30.8
Iron Knucks = 12.1
So, again - objectively - the only thing you're reliably out-damaging... is a f'king deer skinning knife (lmao)
I'm not disagreeing other weapons are more powerful, but you can look at stats all day long it won't make a difference to how it plays.
- all short range melee if you fight zombies head on you'll be getting hit early game so you have to spec into Healing so that's basically your combo compared to baton + turret combo, you can't even spec into turrets till level 5 Int;
- sledges have a very small hit success to the head plus you need to spec into sexT there's your combo;
- again you need to test these on Insane/Nightmare run and see how many times you miss with the stronger weapons compared to the stun baton which 'feels' like it can hardly miss, staggers with head shots, stuns, giving you even more easy hits;
If you're playing on lower levels anything goes and the stronger weapons will feel more powerful. Try the 'stronger' weapons on a raged Insane/Nightmare biker then try with a stun baton, your life will be way way easier.