Scyris
Survivor
Love the RWG, its nice seeing cities that look like well cities. Graphics got a nice update as well. Pipe weapons. Performance at least for me seems to be better. Love the trader changes in A20 as well.
Stuff I don't like.
Stealth being made completly useless, I'm sorry but ambushes and zombies coming of the close and cieling every single sleeper volume is just stupid. Once in a while would be fine but its far to often. IMO when the ambushes are triggered the zombies should NOT know where you are already they should just wander around the room. Early game these ambushes aren't that bad, mid/late game with ferals and radiated zombies they get extremly annoying as now you have 4+ ferals running at you in a small room that droped from the cieling.
TL
R get rid of most of the stupid ambush sleeper volumes as some poi's are full of nothing BUT these and its tiring, they are not fun or engaging they are just an annoyance. Stealth is also useless as zombies seem super sensitive to the slighest sounds. I walk on a wood block and zombies 30+ blocks away somehow hear it. Also stop with the sleeper positioning to always be behind blocks so you cannot use sneak attacks on them, it looks stupid for one thing, as they are too well positioned for zombies, and it hurts stealth builds.
The zombies GPSing to poi's the player has entered also needs to be removed. Its extremly annoying to have to at times kill more zombies that wander in from outside than are in the actual poi. Case you don't know since A17 TPF put in a AI thing where second the player walks into a POI every spawned zombie in X distance will start to walk towards that poi, doesn't matter how quiet you are, or how good stealth is. You can test this, go into a enclosed room, where stealth is 1, use a kill all command, then advanced time so natural respawns happen and watch as they all start walking to the poi your in.
Like what type of a game is TFP going for here? As it used to allow player choice in builds, and now currently it really doesn't, you pretty much have to go in guns blazing due to how useless stealth has become. Do they want a more arcade like experience? is thats what they are aiming for? or do they want more of a survival game experience like the game USED to have. I still can't see a clear vision they have yet, which is sort of sad when its been in dev for close or even more than 10 years now. Most devs have a clear vision and plan before they even start to make the game, while TFP here seems like they just decide on things on the fly.
Stuff I don't like.
Stealth being made completly useless, I'm sorry but ambushes and zombies coming of the close and cieling every single sleeper volume is just stupid. Once in a while would be fine but its far to often. IMO when the ambushes are triggered the zombies should NOT know where you are already they should just wander around the room. Early game these ambushes aren't that bad, mid/late game with ferals and radiated zombies they get extremly annoying as now you have 4+ ferals running at you in a small room that droped from the cieling.
TL

The zombies GPSing to poi's the player has entered also needs to be removed. Its extremly annoying to have to at times kill more zombies that wander in from outside than are in the actual poi. Case you don't know since A17 TPF put in a AI thing where second the player walks into a POI every spawned zombie in X distance will start to walk towards that poi, doesn't matter how quiet you are, or how good stealth is. You can test this, go into a enclosed room, where stealth is 1, use a kill all command, then advanced time so natural respawns happen and watch as they all start walking to the poi your in.
Like what type of a game is TFP going for here? As it used to allow player choice in builds, and now currently it really doesn't, you pretty much have to go in guns blazing due to how useless stealth has become. Do they want a more arcade like experience? is thats what they are aiming for? or do they want more of a survival game experience like the game USED to have. I still can't see a clear vision they have yet, which is sort of sad when its been in dev for close or even more than 10 years now. Most devs have a clear vision and plan before they even start to make the game, while TFP here seems like they just decide on things on the fly.