Good afternoon, I haven't played the game that much, only about 120 hours since the release. Nevertheless, I have formed a common vision and idea of the game, as well as an understanding of some of its problems.
One of the mistakes of game design that I see every time in such games is the lack of structuring. They try to justify this by saying that this is a sandbox genre. But I don't agree with this, because boring gameplay is impossible to justify. Fortunately, in 7 days to die I wasn't particularly bored, but I found the problem that my survival is meaningless and has no clear purpose. Here are my suggestions:
- The game needs a global goal. The most obvious thing is the construction of an airplane. After all, the whole game world is essentially an island. And our goal is to escape from it, in search of chances for a better life. To build an aircraft, drawings of parts such as ailerons or landing gear are required. The drawings could be found at merchants for a large sum or in the camps of bandits (which, according to the developers, should appear soon). To create parts directly, rare resources, such as titanium, would be needed, which could be found in such dangerous biomes as a burnt forest. Such rare resources would not be found on the surface, special equipment might be required to search for their deposits, or with a small chance, bandits could leave the coordinates of this place in their camp. Every time a plane acquired a new part, a horde of bandits or zombies would follow, who would try to destroy it or capture it. Something similar is implemented in the Rimworld game during the construction of a spaceship.
- Stratification of biomes is necessary. Today I can go to the winter biome from the start, for example, and I find it strange. It would be nice for biomes in the world to share impassable mountains. To gain access to another biome, it would be necessary to establish relations with traders who would give the keys to the mine system, which in turn would lead to another biome. Naturally, large differences between biomes are necessary, I would like, for example, heat to have a greater impact on health, as well as cold. In addition, the chance for valuable loot in each biome is also worth recycling.
- Stratification of workbenches. I would add 3 levels of a regular workbench, crafting the next level will require increasingly rare resources, which in turn open up in increasingly
dangerous biomes. A similar system is implemented in the Rust game.
- I would like ready-made weapons to be really rare. No wonder so many parts for weapons have been added to the game. As the workbenches improve, it would be possible to craft
really powerful weapons from increasingly rare resources. And finding a machine gun in some random box would be a huge event.
In general, there are smaller desires:
- It would be nice to upgrade the forest. Add more types of trees, such as fruit trees like apple trees, ferns, ash trees and others. I would also like to see new stones, various fallen tree trunks and branches.
- The quality of various packages and traces of blood on the asphalt leaves much to be desired. Sometimes it seems to me that they are superfluous, I would add the ability to remove them in the settings.
One of the mistakes of game design that I see every time in such games is the lack of structuring. They try to justify this by saying that this is a sandbox genre. But I don't agree with this, because boring gameplay is impossible to justify. Fortunately, in 7 days to die I wasn't particularly bored, but I found the problem that my survival is meaningless and has no clear purpose. Here are my suggestions:
- The game needs a global goal. The most obvious thing is the construction of an airplane. After all, the whole game world is essentially an island. And our goal is to escape from it, in search of chances for a better life. To build an aircraft, drawings of parts such as ailerons or landing gear are required. The drawings could be found at merchants for a large sum or in the camps of bandits (which, according to the developers, should appear soon). To create parts directly, rare resources, such as titanium, would be needed, which could be found in such dangerous biomes as a burnt forest. Such rare resources would not be found on the surface, special equipment might be required to search for their deposits, or with a small chance, bandits could leave the coordinates of this place in their camp. Every time a plane acquired a new part, a horde of bandits or zombies would follow, who would try to destroy it or capture it. Something similar is implemented in the Rimworld game during the construction of a spaceship.
- Stratification of biomes is necessary. Today I can go to the winter biome from the start, for example, and I find it strange. It would be nice for biomes in the world to share impassable mountains. To gain access to another biome, it would be necessary to establish relations with traders who would give the keys to the mine system, which in turn would lead to another biome. Naturally, large differences between biomes are necessary, I would like, for example, heat to have a greater impact on health, as well as cold. In addition, the chance for valuable loot in each biome is also worth recycling.
- Stratification of workbenches. I would add 3 levels of a regular workbench, crafting the next level will require increasingly rare resources, which in turn open up in increasingly
dangerous biomes. A similar system is implemented in the Rust game.
- I would like ready-made weapons to be really rare. No wonder so many parts for weapons have been added to the game. As the workbenches improve, it would be possible to craft
really powerful weapons from increasingly rare resources. And finding a machine gun in some random box would be a huge event.
In general, there are smaller desires:
- It would be nice to upgrade the forest. Add more types of trees, such as fruit trees like apple trees, ferns, ash trees and others. I would also like to see new stones, various fallen tree trunks and branches.
- The quality of various packages and traces of blood on the asphalt leaves much to be desired. Sometimes it seems to me that they are superfluous, I would add the ability to remove them in the settings.