toores
New member
I presume structural integrity is checked when you place a new block. And since I've had blocks brake away when stepping on them (before trap/fake floors were introduced), i presume it's checked then also.
Correct me if I'm wrong.
If that's true, could there be a sound connected to high stress blocks that are close to failing. Like if i'm placing the last block it can hold, a cracking sound is played. Also if i'm walking on a floor and step on a block that's SI-strength is under certain threshold, the same sound is played. Maybe even have a different volumes or sounds at different thresholds.
The sound could be material specific: wood/metal/stone
1. I think it would add so much to the atmosphere. Imagine sneaking in an old house and the weak floor makes a sound that wakes up sleepers around you.
2. I think it would make building more intuitive. You hear when something you place is in stress, you don't have to read wiki and count your blocks.
Technically, would it hit performance if draw calls for SI are made anyways?
EDIT:
I think i should've posted this in the "Pimp Dreams" instead.
Correct me if I'm wrong.
If that's true, could there be a sound connected to high stress blocks that are close to failing. Like if i'm placing the last block it can hold, a cracking sound is played. Also if i'm walking on a floor and step on a block that's SI-strength is under certain threshold, the same sound is played. Maybe even have a different volumes or sounds at different thresholds.
The sound could be material specific: wood/metal/stone
1. I think it would add so much to the atmosphere. Imagine sneaking in an old house and the weak floor makes a sound that wakes up sleepers around you.
2. I think it would make building more intuitive. You hear when something you place is in stress, you don't have to read wiki and count your blocks.
Technically, would it hit performance if draw calls for SI are made anyways?
EDIT:
I think i should've posted this in the "Pimp Dreams" instead.
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