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Stripper Zombie Archtype

Hekete

New member
yay.jpg

<archetype name="ZombieInfectedStripperLady" male="false" hair_color="141,5,148" eye_color="70,80,70" skin_color="164,24,221" type="Player" stance="Like" voice_set="trader">

<base_mesh_parts>

<part slot="head" layer="base" mesh="female_asian_face">

<texture name="female_head_asian" color="248,245,247,255"/>

<texture name="female_head" color="skin"/>

<texture name="female_hair_overlay" color="hair"/>

<texture name="female_eyebrow_curve" color="hair"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

<part slot="face" layer="base" mesh="male_shaggy_hair">

<texture name="male_shaggy_hair" color="hair"/>

</part>

<part slot="head" layer="inner" mesh="male_hair_bun">

<texture name="female_shaggy_hair" color="hair"/>

</part>

<part slot="eyes" layer="inner" mesh="female_base_eyelashes">

<texture name="female_eyelashes" color="hair"/>

</part>

<part slot="eyes" layer="base" mesh="female_base_eyes">

<texture name="unisex_eye_shaded" color="253,5,204,255"/>

</part>

<part slot="hands" layer="base" mesh="female_base_hands">

<texture name="female_hands" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

<part slot="chest" layer="base" mesh="female_base_chest">

<texture name="female_torso_nude" color="skin"/>

<texture name="female_torse_nude_overlay" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

<part slot="legs" layer="base" mesh="female_base_legs">

<texture name="female_bikini_bottom" color="108,30,30"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

<part slot="legs" layer="inner" mesh="female_base_legs">

<texture name="female_legs_nude" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="172,33,50"/>

</part>

<part slot="feet" layer="base" mesh="female_base_feet">

<texture name="female_feet" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

</base_mesh_parts>

<preview_mesh_parts>

</preview_mesh_parts>

<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">

<gene name="neckUp_Down" value="0"/>

<gene name="neckLeft_Right" value="0"/>

<gene name="neckTiltLeft_Right" value="0"/>

<gene name="headUp_Down" value="0"/>

<gene name="headLeft_Right" value="0"/>

<gene name="headTiltLeft_Right" value="0"/>

<gene name="jawOpen_Close" value="0"/>

<gene name="jawForward_Back" value="0"/>

<gene name="jawLeft_Right" value="0"/>

<gene name="mouthLeft_Right" value="0"/>

<gene name="mouthUp_Down" value="0"/>

<gene name="mouthNarrow_Pucker" value="0"/>

<gene name="tongueOut" value="0"/>

<gene name="tongueCurl" value="0"/>

<gene name="tongueUp_Down" value="0"/>

<gene name="tongueLeft_Right" value="0"/>

<gene name="tongueWide_Narrow" value="0"/>

<gene name="leftMouthSmile_Frown" value="0"/>

<gene name="rightMouthSmile_Frown" value="0"/>

<gene name="leftLowerLipUp_Down" value="0"/>

<gene name="rightLowerLipUp_Down" value="0"/>

<gene name="leftUpperLipUp_Down" value="0"/>

<gene name="rightUpperLipUp_Down" value="0"/>

<gene name="leftCheekPuff_Squint" value="0"/>

<gene name="rightCheekPuff_Squint" value="0"/>

<gene name="noseSneer" value="0"/>

<gene name="leftEyeOpen_Close" value="0"/>

<gene name="rightEyeOpen_Close" value="0"/>

<gene name="leftEyeUp_Down" value="0"/>

<gene name="rightEyeUp_Down" value="0"/>

<gene name="leftEyeIn_Out" value="0"/>

<gene name="rightEyeIn_Out" value="0"/>

<gene name="browsIn" value="0"/>

<gene name="leftBrowUp_Down" value="0"/>

<gene name="rightBrowUp_Down" value="0"/>

<gene name="midBrowUp_Down" value="0"/>

</expression>

<dna>

<gene name="height" value="0.66"/>

<gene name="headSize" value="0.5"/>

<gene name="headWidth" value="0.5"/>

<gene name="handsSize" value="0.395"/>

<gene name="feetSize" value="0.64"/>

<gene name="muscle" value="0.24"/>

<gene name="weight" value="0.16"/>

<gene name="gluteusSize" value="0.67"/>

<gene name="earsSize" value="0.49"/>

<gene name="earsPosition" value="0.5"/>

<gene name="earsRotation" value="0.5"/>

<gene name="noseSize" value="0.5"/>

<gene name="noseCurve" value="0.5"/>

<gene name="noseWidth" value="0.5"/>

<gene name="noseInclination" value="0.5"/>

<gene name="nosePosition" value="0.57"/>

<gene name="nosePronounced" value="0.76"/>

<gene name="noseFlatten" value="0.5"/>

<gene name="chinSize" value="0.22"/>

<gene name="chinPronounced" value="0.01"/>

<gene name="chinPosition" value="0.09"/>

<gene name="mandibleSize" value="0.5"/>

<gene name="jawsSize" value="0.5"/>

<gene name="jawsPosition" value="0.52"/>

<gene name="cheekSize" value="0.44"/>

<gene name="cheekPosition" value="0.87"/>

<gene name="lowCheekPronounced" value="0.5"/>

<gene name="lowCheekPosition" value="0.5"/>

<gene name="foreheadSize" value="0.5"/>

<gene name="foreheadPosition" value="0.03"/>

<gene name="lipsSize" value="0.66"/>

<gene name="mouthSize" value="0.6"/>

<gene name="eyeRotation" value="0.5"/>

<gene name="eyeSize" value="1"/>

<gene name="breastSize" value="1"/>

</dna>

 
Last edited by a moderator:
Ok, so posting here because you asked me to after our discord conversation. :)

First thing is the code has to go AFTER the last </archetype> but before </archetypes> or the game will crash. This is the code I modified to get her working and you can tweak as needed.

<archetype name="ZombieInfectedStripperLady" male="false" hair_color="60,25,23" eye_color="70,80,70" skin_color="75,99,130" type="Player">

<base_mesh_parts>

<part slot="head" layer="base" mesh="female_asian_face">

<texture name="female_head_asian" color="255,255,255"/>

<texture name="female_head" color="skin"/>

<texture name="female_hair_overlay" color="hair"/>

<texture name="female_eyebrow_curve" color="hair"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

<part slot="face" layer="base" mesh="male_shaggy_hair">

<texture name="male_shaggy_hair" color="hair"/>

</part>

<part slot="head" layer="inner" mesh="male_hair_bun">

<texture name="female_shaggy_hair" color="hair"/>

</part>

<part slot="eyes" layer="inner" mesh="female_base_eyelashes">

<texture name="female_eyelashes" color="hair"/>

</part>

<part slot="eyes" layer="base" mesh="female_base_eyes">

<texture name="unisex_eye_shaded" color="255,255,255"/>

</part>

<part slot="hands" layer="base" mesh="female_base_hands">

<texture name="female_hands" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

<part slot="chest" layer="base" mesh="female_base_chest">

<texture name="female_torso_nude" color="skin"/>

<texture name="female_torse_nude_overlay" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

<part slot="legs" layer="base" mesh="female_base_legs">

<texture name="female_bikini_bottom" color="108,30,30"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

<part slot="legs" layer="inner" mesh="female_base_legs">

<texture name="female_legs_nude" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="172,33,50"/>

</part>

<part slot="feet" layer="base" mesh="female_base_feet">

<texture name="female_feet" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

</part>

</base_mesh_parts>

<preview_mesh_parts/>

<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">

<gene name="neckUp_Down" value="0"/>

<gene name="neckLeft_Right" value="0"/>

<gene name="neckTiltLeft_Right" value="0"/>

<gene name="headUp_Down" value="0"/>

<gene name="headLeft_Right" value="0"/>

<gene name="headTiltLeft_Right" value="0"/>

<gene name="jawOpen_Close" value="0"/>

<gene name="jawForward_Back" value="0"/>

<gene name="jawLeft_Right" value="0"/>

<gene name="mouthLeft_Right" value="0"/>

<gene name="mouthUp_Down" value="0"/>

<gene name="mouthNarrow_Pucker" value="0"/>

<gene name="tongueOut" value="0"/>

<gene name="tongueCurl" value="0"/>

<gene name="tongueUp_Down" value="0"/>

<gene name="tongueLeft_Right" value="0"/>

<gene name="tongueWide_Narrow" value="0"/>

<gene name="leftMouthSmile_Frown" value="0"/>

<gene name="rightMouthSmile_Frown" value="0"/>

<gene name="leftLowerLipUp_Down" value="0"/>

<gene name="rightLowerLipUp_Down" value="0"/>

<gene name="leftUpperLipUp_Down" value="0"/>

<gene name="rightUpperLipUp_Down" value="0"/>

<gene name="leftCheekPuff_Squint" value="0"/>

<gene name="rightCheekPuff_Squint" value="0"/>

<gene name="noseSneer" value="0"/>

<gene name="leftEyeOpen_Close" value="0"/>

<gene name="rightEyeOpen_Close" value="0"/>

<gene name="leftEyeUp_Down" value="0"/>

<gene name="rightEyeUp_Down" value="0"/>

<gene name="leftEyeIn_Out" value="0"/>

<gene name="rightEyeIn_Out" value="0"/>

<gene name="browsIn" value="0"/>

<gene name="leftBrowUp_Down" value="0"/>

<gene name="rightBrowUp_Down" value="0"/>

<gene name="midBrowUp_Down" value="0"/>

</expression>

<dna>

<gene name="height" value="0.66"/>

<gene name="headSize" value="0.5"/>

<gene name="headWidth" value="0.5"/>

<gene name="handsSize" value="0.395"/>

<gene name="feetSize" value="0.64"/>

<gene name="muscle" value="0.24"/>

<gene name="weight" value="0.16"/>

<gene name="gluteusSize" value="0.67"/>

<gene name="earsSize" value="0.49"/>

<gene name="earsPosition" value="0.5"/>

<gene name="earsRotation" value="0.5"/>

<gene name="noseSize" value="0.5"/>

<gene name="noseCurve" value="0.5"/>

<gene name="noseWidth" value="0.5"/>

<gene name="noseInclination" value="0.5"/>

<gene name="nosePosition" value="0.57"/>

<gene name="nosePronounced" value="0.76"/>

<gene name="noseFlatten" value="0.5"/>

<gene name="chinSize" value="0.22"/>

<gene name="chinPronounced" value="0.01"/>

<gene name="chinPosition" value="0.09"/>

<gene name="mandibleSize" value="0.5"/>

<gene name="jawsSize" value="0.5"/>

<gene name="jawsPosition" value="0.52"/>

<gene name="cheekSize" value="0.44"/>

<gene name="cheekPosition" value="0.87"/>

<gene name="lowCheekPronounced" value="0.5"/>

<gene name="lowCheekPosition" value="0.5"/>

<gene name="foreheadSize" value="0.5"/>

<gene name="foreheadPosition" value="0.03"/>

<gene name="lipsSize" value="0.66"/>

<gene name="mouthSize" value="0.6"/>

<gene name="eyeRotation" value="0.5"/>

<gene name="eyeSize" value="1"/>

<gene name="breastSize" value="0.265"/>

</dna>

</archetype>

Then, don't forget to put this in entityclasses.xml.

<entity_class name="ZombieUMA_NewStripper" extends="zombieUMATemplateMale" >

<property name="Archetype" value="ZombieInfectedStripperLady"/>

<property name="WalkType" value="1" />

</entity_class>

You will need to uncomment the code for zombieUMATemplateMale. You may also be able to extend off the female template, but I haven't tested that. Also you can change the class name to anything you like for entitygroups. It's just the name the game uses for the spawner menu and what to display when she's a corpse.

 
With Wich Programm i can make the archetypes ?
im using the default client to do this and using notepad + + to edit the xml file :) but you will need the DLL to unlock the editor just letting you know this will only work on your single player or your own server. can not work with server mods that add in zombie skins.

heres My Bazerker!! Going to be a boss bandit zombie with a giant mace :)

bezerker.JPG

</archetype>

<archetype name="BanditZombieBezerker" male="false" hair_color="255,0,0" eye_color="221,103,255" skin_color=" 213, 76, 255 " type="Player" stance="Like" voice_set="trader">

<base_mesh_parts>

<part slot="head" layer="base" mesh="female_base_face">

<texture name="female_head_zombie" color="skin"/>

<texture name="female_eyebrow_round" color="hair"/>

<texture name="unisex_face_dirt_overlay" color="172,33,50"/>

</part>

<part slot="eyes" layer="inner" mesh="female_base_eyelashes">

<texture name="female_eyelashes" color="hair"/>

</part>

<part slot="head" layer="inner" mesh="female_hair_ponytail03">

<texture name="female_shaggy_hair" color="hair"/>

<texture name="unisex_face_dirt_overlay" color="000,000,000,000"/>

</part>

<part slot="eyes" layer="base" mesh="female_base_eyes">

<texture name="unisex_eye_shaded" color="250,3,3,255"/>

</part>

<part slot="hands" layer="base" mesh="female_base_hands">

<texture name="female_hands" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="172,33,50"/>

</part>

<part slot="chest" layer="base" mesh="female_base_chest">

<texture name="female_torso" color="skin"/>

<texture name="female_tanktop" color="000,000,000"/>

<texture name="unisex_face_dirt_overlay" color="172,33,50"/>

<texture name="female_legs_wound" color="93,39,39,255"/>

<texture name="male_head_wound" color="172,33,50"/>

</part>

<part slot="legs" layer="base" mesh="female_base_legs">

<texture name="female_legs" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="172,33,50"/>

</part>

<part slot="legs" layer="inner" mesh="female_skirt">

<texture name="unisex_skirt" color="000,000,000"/>

<texture name="unisex_face_dirt_overlay" color="172,33,50"/>

</part>

<part slot="feet" layer="base" mesh="female_base_feet">

<texture name="female_feet" color="skin"/>

<texture name="unisex_face_dirt_overlay" color="172,33,50"/>

</part>

<part slot="chest" layer="outer" mesh="female_armor_heavy_bandit_chest">

<texture name="unisex_bandit_armor" color="000,000,000"/>

</part>

<part slot="hands" layer="outer" mesh="female_armor_heavy_bandit_gloves">

<texture name="unisex_bandit_armor" color="000,000,000"/>

</part>

<part slot="feet" layer="outer" mesh="female_armor_heavy_bandit_feet">

<texture name="unisex_bandit_armor" color="000,000,000"/>

</part>

<part slot="head" layer="outer" mesh="unisex_gear_swat_helmet">

<texture name="unisex_bandit_armor" color="000,000,000"/>

</part>

</base_mesh_parts>

<preview_mesh_parts>

</preview_mesh_parts>

<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">

<gene name="neckUp_Down" value="-1.2"/>

<gene name="neckLeft_Right" value="0"/>

<gene name="neckTiltLeft_Right" value="0"/>

<gene name="headUp_Down" value="0.4"/>

<gene name="headLeft_Right" value="0"/>

<gene name="headTiltLeft_Right" value="0"/>

<gene name="jawOpen_Close" value="0.2"/>

<gene name="jawForward_Back" value="0"/>

<gene name="jawLeft_Right" value="0"/>

<gene name="mouthLeft_Right" value="0"/>

<gene name="mouthUp_Down" value="0"/>

<gene name="mouthNarrow_Pucker" value="0"/>

<gene name="tongueOut" value="0"/>

<gene name="tongueCurl" value="0"/>

<gene name="tongueUp_Down" value="0"/>

<gene name="tongueLeft_Right" value="0"/>

<gene name="tongueWide_Narrow" value="0"/>

<gene name="leftMouthSmile_Frown" value="1.5"/>

<gene name="rightMouthSmile_Frown" value="1.5"/>

<gene name="leftLowerLipUp_Down" value="0"/>

<gene name="rightLowerLipUp_Down" value="0"/>

<gene name="leftUpperLipUp_Down" value="0"/>

<gene name="rightUpperLipUp_Down" value="0"/>

<gene name="leftCheekPuff_Squint" value="0"/>

<gene name="rightCheekPuff_Squint" value="0"/>

<gene name="noseSneer" value="0"/>

<gene name="leftEyeOpen_Close" value="-0.4"/>

<gene name="rightEyeOpen_Close" value="-0.4"/>

<gene name="leftEyeUp_Down" value="0"/>

<gene name="rightEyeUp_Down" value="0"/>

<gene name="leftEyeIn_Out" value="0"/>

<gene name="rightEyeIn_Out" value="0"/>

<gene name="browsIn" value="0"/>

<gene name="leftBrowUp_Down" value="0.23"/>

<gene name="rightBrowUp_Down" value="0.23"/>

<gene name="midBrowUp_Down" value="-1"/>

</expression>

<dna>

<gene name="height" value="2"/>

<gene name="headSize" value="0.5"/>

<gene name="headWidth" value="0.5"/>

<gene name="handsSize" value="0.395"/>

<gene name="feetSize" value="0.64"/>

<gene name="muscle" value="0.24"/>

<gene name="weight" value="0.16"/>

<gene name="gluteusSize" value="0.67"/>

<gene name="earsSize" value="0.49"/>

<gene name="earsPosition" value="0.5"/>

<gene name="earsRotation" value="0.5"/>

<gene name="noseSize" value="0.5"/>

<gene name="noseCurve" value="0.5"/>

<gene name="noseWidth" value="0.5"/>

<gene name="noseInclination" value="0.5"/>

<gene name="nosePosition" value="0.57"/>

<gene name="nosePronounced" value="0.76"/>

<gene name="noseFlatten" value="0.5"/>

<gene name="chinSize" value="0.22"/>

<gene name="chinPronounced" value="0.01"/>

<gene name="chinPosition" value="0.09"/>

<gene name="mandibleSize" value="0.5"/>

<gene name="jawsSize" value="0.5"/>

<gene name="jawsPosition" value="0.52"/>

<gene name="cheekSize" value="0.44"/>

<gene name="cheekPosition" value="0.87"/>

<gene name="lowCheekPronounced" value="0.5"/>

<gene name="lowCheekPosition" value="0.5"/>

<gene name="foreheadSize" value="0.5"/>

<gene name="foreheadPosition" value="0.03"/>

<gene name="lipsSize" value="0.66"/>

<gene name="mouthSize" value="0.6"/>

<gene name="eyeRotation" value="0.5"/>

<gene name="eyeSize" value="1"/>

<gene name="breastSize" value="1.2"/>

</dna>

</archetype>

bezerker.jpg

bezerker.jpg

 
Last edited by a moderator:
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