generalnibbler
New member
Gi'day
i would like to share my Straya mod.
Its basically turns the game a bit more australian like and designed for random game.
firstly i would like to thank the SDX team. Without them this mod would never existed.
7D2D Launcher config file https://www.dropbox.com/s/5127njq293q13d3/straya.xml?dl=0
the download link is on top right corner.
click on open local file in the mod launcher to install it into the mod list.
i made a basic readme https://www.dropbox.com/s/l1vanee4xha6sue/README.md?dl=0
This mod originally started as a few xml edits but soon grew into a monstrosity. While i made it cause i do love modding and had been looking for a new game to mod, i rarely do share my mods but decided to share this one.
the graphics are not perfect i am not an artist.
hope you enjoy.
I was going to hold out releasing this patch until i could get money for a crocodile model that had animations but it was taking too long. Money problems suck...
lastest patch info:
Patch 0.012 (Rod Ansell patch)
Created 2 new versions that do minor changes to the mod
Straya Burke and Wills Edition
this edition is all about exploration.
It has less cities and towns, the minibike book and recipes have been taken out of the game but you can still find the parts or buy them from the trader.
Straya Rod Ansell Edition
this edition is more for the hardcore players who have found the game too easy
it extends the Burke and Wills Edition and on top of that everything hits u twice as hard
there is no more noobie quests but u do start with few items to help you
Biomes
The Feral Lands given a new look and now are mostly in the centre (1000m radius) but can and will spawn anywhere else.
tweaked ores.
Blocks
Adding bluestone blocks to the game (only 4 different blocks for now)
Added new plant and trees for Feral Land BueatiMutation project
Enitities
Retextured the Zombie Feral Cat
Added a place holder for crocodile (atm it is a moving static mesh just imagine it is animated and ya will be scared enuf)
Added a snake horde perfect for biting unsuspecting players digging for clay and what not (and have run out of stamina etc) and yes it has happened to me in testing so works as intended
loot
removed guns from toilets
Prefabs
Added new prefabs for mining bluestone and other ores
Added "Royal Mail" pub
Recipes
Auger schematic no longer teaches the auger blade. Retooling the auger blade and the new recipe for retooling the auger parts are in the DIY Auger parts book.
Chainsaw schematic changed same way as auger schematic...
i would like to share my Straya mod.
Its basically turns the game a bit more australian like and designed for random game.
firstly i would like to thank the SDX team. Without them this mod would never existed.
7D2D Launcher config file https://www.dropbox.com/s/5127njq293q13d3/straya.xml?dl=0
the download link is on top right corner.
click on open local file in the mod launcher to install it into the mod list.
i made a basic readme https://www.dropbox.com/s/l1vanee4xha6sue/README.md?dl=0
This mod originally started as a few xml edits but soon grew into a monstrosity. While i made it cause i do love modding and had been looking for a new game to mod, i rarely do share my mods but decided to share this one.
the graphics are not perfect i am not an artist.
hope you enjoy.
I was going to hold out releasing this patch until i could get money for a crocodile model that had animations but it was taking too long. Money problems suck...
lastest patch info:
Patch 0.012 (Rod Ansell patch)
Created 2 new versions that do minor changes to the mod
Straya Burke and Wills Edition
this edition is all about exploration.
It has less cities and towns, the minibike book and recipes have been taken out of the game but you can still find the parts or buy them from the trader.
Straya Rod Ansell Edition
this edition is more for the hardcore players who have found the game too easy
it extends the Burke and Wills Edition and on top of that everything hits u twice as hard
there is no more noobie quests but u do start with few items to help you
Biomes
The Feral Lands given a new look and now are mostly in the centre (1000m radius) but can and will spawn anywhere else.
tweaked ores.
Blocks
Adding bluestone blocks to the game (only 4 different blocks for now)
Added new plant and trees for Feral Land BueatiMutation project
Enitities
Retextured the Zombie Feral Cat
Added a place holder for crocodile (atm it is a moving static mesh just imagine it is animated and ya will be scared enuf)
Added a snake horde perfect for biting unsuspecting players digging for clay and what not (and have run out of stamina etc) and yes it has happened to me in testing so works as intended

loot
removed guns from toilets
Prefabs
Added new prefabs for mining bluestone and other ores
Added "Royal Mail" pub
Recipes
Auger schematic no longer teaches the auger blade. Retooling the auger blade and the new recipe for retooling the auger parts are in the DIY Auger parts book.
Chainsaw schematic changed same way as auger schematic...
Last edited by a moderator: