Strange MP Server issue (A17.3 and A17.4)

SlashDot

New member
During Horde Night the zombies seem to circle around not knowing where the players are.

ONLY happens when 4+ people are on and zombie count is >20

DOES NOT happen if 3 or less are on?

3 players with 200 zombies = NO ISSUE.

4 players with 38 zombies = Circling / lost AI

I'm on a paid hosted Server.

ServerConfig :View attachment 28687

ALL other times the zombies act normal.


CAN ANY FUN PIMP ANSWER THIS?


serverconfig.txt

 

Attachments

Can't say I've seen that on any of my servers.

Might want to put your server logs up to Pastebin and start a thread in the Bug Report section.

Be sure to read the sticky thread, and follow instructions on the details.

 
Thanks. I do not run the server.

You mean these lines:

2019-07-03T13:01:57 18211.289 INF Executing command 'mem' by WebCommandResult_for_mem

Unloading 1 Unused Serialized files (Serialized files now loaded: 4)

Unloading 8543 unused Assets to reduce memory usage. Loaded Objects now: 334869.

Total: 2522.092239 ms (FindLiveObjects: 67.849151 ms CreateObjectMapping: 25.346398 ms MarkObjects: 2386.725554 ms DeleteObjects: 42.170741 ms)

 
Thanks. I do not run the server.

You mean these lines:

2019-07-03T13:01:57 18211.289 INF Executing command 'mem' by WebCommandResult_for_mem

Unloading 1 Unused Serialized files (Serialized files now loaded: 4)

Unloading 8543 unused Assets to reduce memory usage. Loaded Objects now: 334869.

Total: 2522.092239 ms (FindLiveObjects: 67.849151 ms CreateObjectMapping: 25.346398 ms MarkObjects: 2386.725554 ms DeleteObjects: 42.170741 ms)
The game regularly unloads unused assets on it's own. Running mem every two minutes to add additional garbage collection and output stats is just silly. Yeah, whoever set that us is using an extra script or mod that's most likely causing the problem.

Their "Bloodmoon Horde Glitching fix" of deleting the electric fences and rebuilding them is a bit silly also. Having too many is a known issue, but deleting them and putting them back up isn't going to do a whole lot. (Unless it's just fixing something else that the repeated commands are breaking.)

 
The game regularly unloads unused assets on it's own. Running mem every two minutes to add additional garbage collection and output stats is just silly. Yeah, whoever set that us is using an extra script or mod that's most likely causing the problem.

Their "Bloodmoon Horde Glitching fix" of deleting the electric fences and rebuilding them is a bit silly also. Having too many is a known issue, but deleting them and putting them back up isn't going to do a whole lot. (Unless it's just fixing something else that the repeated commands are breaking.)
Correct.

Deleting them and replacing them did NOT fix the bloodmoon Horde loss of aggro.

 
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