Here comes the comfy white man who bought into the whole white guilt thing a little too much.
I feel guilty about many things, but being white is not one of them.
The idea that white guilt helps anyone is a stupid idea. It is almost as stupid as the idea that white people who don't like racism are motivated by white guilt.
Though, hold on...that might not be the case because I believe kHz did say that he's not really concerned about the racism in and of itself, but more so how it might make him look for liking the game.
It can be both. If I don't like racism in and of itself, why would I want to publicly associate myself with a game that has a racist story? Why would I want to be seen to support something if I don't actually support it?
Also, you're ignoring the fact that I'm also concerned about how it might make
the game itself look, since you're right that I like it, and I want it to succeed. Maybe it's an unrealistic concern in your opinion, but it's not in mine.
I say they should keep the Native American trope, then add some more racial stereotypes.
I doubt that will happen. Here's what I'm guessing will actually happen.
TFP will go ahead with
exactly what is in the game files now. Because most 7D2D players don't pay attention to these forums, to them, the story will come out of nowhere.
A whole lot of players won't be comfortable with the racial overtones. They may not know that the "Casino Indian" trope is a racial stereotype, or that Whiteriver is an Apache town in real life, but they will get the general sense that
something is off. The phrase "I don't know how I feel about this" will be used a lot.
Some will come to these forums and voice their opinions about it. They will quickly learn that their opinions aren't welcome. They will shut up and quietly go away. Seeing how their opinions were received, anyone who kind of agrees with them will also quietly go away.
That will undoubtedly please some people in this thread, but it probably won't please TFP or BI so much. Unfortunately at that point they won't be able to do much about it. Any attempt to "right the ship" won't get the alienated players back, and will only ■■■■ off the players that remained.
unless it happened after the apocalypse.
Correct. On the first Blood Moon, Camp Navajo was overrun. After escaping with their lives, the Duke and other military survivors retreated to the (wrecked) Twin Arrows Casino to regroup.
It was the best I could come up with for how a John-Wayne-loving Marine drill instructor could end up at a casino. But The Fun Pimps wanted the Duke at a casino, so there you go.
But in that case any person of any nationality, skin color, religion, or gender could have done it.
Correct. The reason the Duke is Portuguese, is because The Fun Pimps called The Duke and his minions "Cassadores," which is an anglicized spelling of the Portuguese word for "hunters."
Also, the backstory never claims that Whiteriver was a white settlement before the apocalypse does it?
The game files say Noah was the
founder of the Whiteriver "settlements." There is no mention that Whiteriver ever existed before Noah founded it.