Is there any information on this yet? With clothing not being a thing at the moment I am curious how they're going to make the weather a survival threat.
Tbh my ideal would be just adding a unique Survival UI to each Biome that needs it.
Like, imagine if when in the Snow Biome it showed a Body Heat Meter. It'd be similar to the old system. You have a body heat, and in the Snow Biome, without a strong heat source, the Body Heat is always going down, just at different speeds based on various factors.
It reaches thresholds where it makes combat or actions more difficult, and reaching zero has you literally freeze to death,
Then the weather impacts it too. e.g. The biome has cold days, but freezing nights. It can have icy fogs or various stages of Blizzards, up to an incredibly life threatening one where you can't be outdoors for more than a minute.
Armor can have insulation mods. Torches become more necessary even in light areas. Zombies are more attracted to heat during blizzards, Blizzards obscure vision to a heavy degree, hot drinks fight the cold, water freezes and dew collectors stop working on freezing days, but snow can be boiled. A Pyre Fire can be built to combat the coldest nights.
And in the Blizzards, when vision is lowest, zombie wolves may prowl, starving and undying and with feral sense for body heat
Would just be neat if each zone had some unique mechanics for survival to work against in any case.
Tbh my ideal would be just adding a unique Survival UI to each Biome that needs it.
Like, imagine if when in the Snow Biome it showed a Body Heat Meter. It'd be similar to the old system. You have a body heat, and in the Snow Biome, without a strong heat source, the Body Heat is always going down, just at different speeds based on various factors.
It reaches thresholds where it makes combat or actions more difficult, and reaching zero has you literally freeze to death,
Then the weather impacts it too. e.g. The biome has cold days, but freezing nights. It can have icy fogs or various stages of Blizzards, up to an incredibly life threatening one where you can't be outdoors for more than a minute.
Armor can have insulation mods. Torches become more necessary even in light areas. Zombies are more attracted to heat during blizzards, Blizzards obscure vision to a heavy degree, hot drinks fight the cold, water freezes and dew collectors stop working on freezing days, but snow can be boiled. A Pyre Fire can be built to combat the coldest nights.
And in the Blizzards, when vision is lowest, zombie wolves may prowl, starving and undying and with feral sense for body heat
Would just be neat if each zone had some unique mechanics for survival to work against in any case.