Before anything this post was inspired by @Roland by making me calculate just how good are steel tools are.
Logically in a game with a tier system each tiers are better then the previous in either all or in some aspect and get balanced around with the idea on what should be the cost of the gains from higher tiers.
Our game has stone tools, primitive and cheap as hell, iron tools what are costly to make and use more stamina but still quite early and finally steel tools what need lots of effort as they are both expensive and their key component is rare too.
Now to show the problem heres some quick MATHS :
Stone Axe: 21-32 block damage for 8 stamina
Iron Pixaxe: 37-52 block damage for 18 stamina
Steel Pixaxe: 66-94 damage for 26 stamina
To destroy an 1000 hp block with a Q1 tool you are going to use up 381 stamina with the Stone Axe in 47 hits, 486 stamina with the Iron Pixaxe in 27 hits and 393 stamina with Steel Pixaxe in 15 hits.
At max quality its 31 hits with the Stone Axe for 250 stamina, 19 hits with the Iron Pixaxe for 346 stamina and 10 hits with the Steel Pixaxe for 276 stamina.
Stone Shovel: 38-57 block damage for 16 stamina
Iron Shovel: 47-69 block damage for 20 stamina
Steel Shovel: 71-102 block damage for 24 stamina
To destroy an 1000 hp block with a Q1 shovel you are going to use up 421 stamina in 26 hits with the Stone Shovel, 425 stamina in 21 hits with the Iron Shovel and 338 stamina in 14 hits with the Steel Shovel.
Stone Axe: 21-32 block damage for 8 stamina
Iron Axe: 46-66 block damage for 19 stamina
Steel Axe: 89-130 block damage for 30 stamina
To destroy an 1000 hp block with a stone axe you need 47 hits for 381 stamina with the stone axe, 21 hits for 413 stamina with the Iron Axe and 11 hits for 337 stamina with the Steel Axe.
The pattern in all cases is the same, technically iron tools are worse then their previous tier the stone tools. The effort to make them results in a gear whats only pro is that they are faster but the moment you scale up your base block damage throught your server settings that extra speed becomes negligible.
The fact that steel tools are this close in stamina usage to stone tools is also baffling because you are questioning on why waste the materials on crafting iron tools when you not only get a much faster tool later on but something what uses almost the same if not lower amount of stamina too.
Since the HP of blocks doesnt scale unless we talk about PVP, Stone and Steel tool will always stay the superior choice of tools.
Ideally the numbers should look like this for example on the axes should look like one of these:
Balanced upgrades tiering (damage increases steadily while stamina rises).
Stone Axe: 21-32 block damage for 8 stamina ( 381 stamina/47 hit )
Iron Axe: 32-43 block damage for 16 stamina ( 500 stamina/31 hit )
Steel Axe: 43-54 block damage for 24 stamina ( 558 stamina/23 hit )
Long term Upgrades tiering (damage increases and stamina usage decreases)
Stone Axe: 21-32 block damage for 10 stamina ( 476 stamina/47 hit )
Iron Axe: 33-60 block damage for 15 stamina ( 454 stamina/30 hit )
Steel Axe: 61-100 block damage for 25 stamina (409 stamina/16 hit )
Pure Upgrades tiering (damage increases and stamina usage drastically goes down)
Stone Axe: 21-32 block damage for 10 stamina ( 476 stamina/47 hit )
Iron Axe: 33-44 block damage for 9 stamina ( 272 stamina/ 30 hit )
Steel Axe: 44-55 block damage for 8 stamina ( 181 stamina/ 22 hit )
Each one of these go with the idea that the next tier in one way or another is better then the previous and each one of them support the idea that iron tools are in fact an upgrade to the stone equipment.
With this in mind i agree that any kind of steel tool on day 1 (supposedly that shoundnt been possible but thats another topic) is overpowered with the current implemention, so i suggest to balance them out so either the middle grade gets better or the high grade gets worse.
Logically in a game with a tier system each tiers are better then the previous in either all or in some aspect and get balanced around with the idea on what should be the cost of the gains from higher tiers.
Our game has stone tools, primitive and cheap as hell, iron tools what are costly to make and use more stamina but still quite early and finally steel tools what need lots of effort as they are both expensive and their key component is rare too.
Now to show the problem heres some quick MATHS :
Stone Axe: 21-32 block damage for 8 stamina
Iron Pixaxe: 37-52 block damage for 18 stamina
Steel Pixaxe: 66-94 damage for 26 stamina
To destroy an 1000 hp block with a Q1 tool you are going to use up 381 stamina with the Stone Axe in 47 hits, 486 stamina with the Iron Pixaxe in 27 hits and 393 stamina with Steel Pixaxe in 15 hits.
At max quality its 31 hits with the Stone Axe for 250 stamina, 19 hits with the Iron Pixaxe for 346 stamina and 10 hits with the Steel Pixaxe for 276 stamina.
Stone Shovel: 38-57 block damage for 16 stamina
Iron Shovel: 47-69 block damage for 20 stamina
Steel Shovel: 71-102 block damage for 24 stamina
To destroy an 1000 hp block with a Q1 shovel you are going to use up 421 stamina in 26 hits with the Stone Shovel, 425 stamina in 21 hits with the Iron Shovel and 338 stamina in 14 hits with the Steel Shovel.
Stone Axe: 21-32 block damage for 8 stamina
Iron Axe: 46-66 block damage for 19 stamina
Steel Axe: 89-130 block damage for 30 stamina
To destroy an 1000 hp block with a stone axe you need 47 hits for 381 stamina with the stone axe, 21 hits for 413 stamina with the Iron Axe and 11 hits for 337 stamina with the Steel Axe.
The pattern in all cases is the same, technically iron tools are worse then their previous tier the stone tools. The effort to make them results in a gear whats only pro is that they are faster but the moment you scale up your base block damage throught your server settings that extra speed becomes negligible.
The fact that steel tools are this close in stamina usage to stone tools is also baffling because you are questioning on why waste the materials on crafting iron tools when you not only get a much faster tool later on but something what uses almost the same if not lower amount of stamina too.
Since the HP of blocks doesnt scale unless we talk about PVP, Stone and Steel tool will always stay the superior choice of tools.
Ideally the numbers should look like this for example on the axes should look like one of these:
Balanced upgrades tiering (damage increases steadily while stamina rises).
Stone Axe: 21-32 block damage for 8 stamina ( 381 stamina/47 hit )
Iron Axe: 32-43 block damage for 16 stamina ( 500 stamina/31 hit )
Steel Axe: 43-54 block damage for 24 stamina ( 558 stamina/23 hit )
Long term Upgrades tiering (damage increases and stamina usage decreases)
Stone Axe: 21-32 block damage for 10 stamina ( 476 stamina/47 hit )
Iron Axe: 33-60 block damage for 15 stamina ( 454 stamina/30 hit )
Steel Axe: 61-100 block damage for 25 stamina (409 stamina/16 hit )
Pure Upgrades tiering (damage increases and stamina usage drastically goes down)
Stone Axe: 21-32 block damage for 10 stamina ( 476 stamina/47 hit )
Iron Axe: 33-44 block damage for 9 stamina ( 272 stamina/ 30 hit )
Steel Axe: 44-55 block damage for 8 stamina ( 181 stamina/ 22 hit )
Each one of these go with the idea that the next tier in one way or another is better then the previous and each one of them support the idea that iron tools are in fact an upgrade to the stone equipment.
With this in mind i agree that any kind of steel tool on day 1 (supposedly that shoundnt been possible but thats another topic) is overpowered with the current implemention, so i suggest to balance them out so either the middle grade gets better or the high grade gets worse.