*The wilderness areas are suffering mightily in this game, imo. Most everyone I've seen runs straight to towns, cities and traders, if not follow the breadcrumbs to the letter, simply because they must, leaving the wilderness bereft of much other than rocks and trees. The occasional wilderness POIs are designed the same as every other POI in the game, so they're not unique enough to hold much interest unless a player decides to pursue the cabin in the woods fantasy of "living off the land." It's just a whole lot of empty space, atm, with generic ore veins and such that can be found just as easily near the towns and cities. That's kind of anathema for an open world, "go where you want; do what you want" kind of game. If TFP wanted it restricted to more urban areas, the setting might have been a fairly sizable city as opposed to "open world." But, of course, hindsight is 20-20.