Step by step on how to add a mod onto a multiplayer server?

You just put the extracted folder from the mod into the Mods folder in the server root.

HOW exactly they go about that will depend entirely on how their system is setup, or the provider they use for hosting.

Extracting that mod should have a folder called "PhD Better Lights" that will have all the mod files in it.

Then you simply place it into the server client Mods folder.

Example, server path is "D:\Games\7 Days to Die Server", then your mod folder is "D:\Games\7 Days to Die Server\Mods", and you will place the PhD Better Lights folder inside of it.

 
You just put the extracted folder from the mod into the Mods folder in the server root.
HOW exactly they go about that will depend entirely on how their system is setup, or the provider they use for hosting.

Extracting that mod should have a folder called "PhD Better Lights" that will have all the mod files in it.

Then you simply place it into the server client Mods folder.

Example, server path is "D:\Games\7 Days to Die Server", then your mod folder is "D:\Games\7 Days to Die Server\Mods", and you will place the PhD Better Lights folder inside of it.
Thanks so much! I'll send this her way and see if it works out =]]

 
From what I read this mod has to be installed on server and any clients that will be joining so you will have to let everyone know who is going to play on the server.

 
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