BobTheBard
New member
I don't mean to be a smartass here, but you call this game 'The Survival Horde Crafting Game.' Crafting is the fourth word in there. The second and third major feature you list on the Steam Store both call to how prominent crafting things is meant to be. You as a developer asking why people might want to craft everything when your promotional materials repeatedly highlight it as an integral part of the game is pretty worrying to me as a player.Why does everyone have this mentality that they need to craft everything? Steel can be harvested and purchased and found in loot. Level 70 isn't a grind, I made it to level 50 with the gimped harvest xp by day 18. Thats less than 18 hours of real time. There needs to be wants and needs, and there needs to be stages. Why is it a rush to get to end game in 2 hours? Anyhow we are most likely adding an XP slider so those who disagree with the default pace of the game can speed it up, or slow it down. We're looking at level gates too.
We're making vehicle recipes ungated too, so anyone can build a vehicle, but it takes the perks to craft the parts. This will allow looters with low to moderate int to build a vehicle.
To me its fun finding what I need. I don't like sitting in a bunker and making everything from 5 mats like in Rust. Needs give you purpose.
On a more substantial point, 'Why is there a rush to end the game in two hours?' is a good question, and I believe I can tell you the answer. If everybody wants to race to the end game it usually means that the early game isn't as fun. This may be colored by my personal perceptions, but I think there's a good case to be made that the game is objectively better at level 50 or so. If you build an intricate system that emphasizes giving people options and encourages diversification, like the perk system, then that means the early game is going to be very samey because you don't have the points to spread out, you can't diversify, and you're forced into one of a few optimal paths just to survive. Additionally, for a builder type like me the early game is terrible due to extremely limited tool selection until level 20 (10 if you get lucky enough to find a full assortment of iron tools in Working Stiff crates) and the fact harvesting isn't worth anything XP-wise until you get iron tools and near-max harvesting skills. My play experience didn't become enjoyable, even with a friend, until about level 45-50 when I could get a decent amount of XP without fighting and had enough perk points to do a decent amount of what I wanted to do.
I also think the 'Only 18 real time hours of play' line is a bit out of touch. 18 real-time hours in a game is a fairly long time. According to Steam Spy, the current two-week mean time played for 7 Days is approximately nine hours, which means that the average player would take almost a month to reach level 50 under your conditions. Heck, I've been binging on the game lately due to a friend of mine really loving it, with multiple play sessions lasting 4-5 hours, and I've still only logged 40 hours in the last two weeks. 18 hours is not a trivial time for the average player.
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