Quoting a randomish section.. I ended up testing that version of mine with everything in one chain, and I got it working. Basically:HIGH_BATTERY=4x25W=100W (tweaking)
LOW_BATTERY=2x25W=50W (tweaking)
TOTAL_BATTERY=150W
I have lines going from bigbattery to lights.. like skater and it did work before somehow.Bank1 (41W) -> Cam (5W) x 2 -> Light (5W) x 6 -> Bank2 (100W) -> Doors (5W) x 6
Well, it can work, as long as the lights after Bank2 end up taking up the power first - but nothing is guaranteeing that. With the electric system occasionally being unable to decide whether a component is a Trip Wire or an Electric Fence, I wouldn't trust a "loading order" to remain static for any period of time; which is sorta why I proposed that other loadout, it has a better chance of being stable as it's all in series.I have wondered how the overcharge works this way but decided not to question it..
And literally, it's ALL in a single series:You put wires straight from the cameras to the lights?
Without a relay between cam to lights? Thought cams could only have 1 outgoing wire.
Thanks. Its the second time I've posted my thoughts on the matter, but I've not tested anything as of late. I'll update my findings (perhaps with bird nest residue on my face) in a few days. But what I'm really after: Open the door for me only. Whilst I am in the driver seat. I haven' figured that scenario outYou can do vehicle-detection with at least cameras and trip wires, I haven't tried trigger plates but I would be surprised if not. For cams & wires it isn't even really different from walking detection, I haven't run into any vehicle-specific issues with either.
You may have been bugged.
Well, now that you said that, I went and checked my game - I wasn't sure if the "self" setting of the motion sensor would recognize the vehicle. Seeing the vehicle instead of the player would be a plausible source for issues, but I'm happy to report it seemed to work fine. Solo game, so the vehicle was placed by me - who knows, ownership might matter...Open the door for me only. Whilst I am in the driver seat. I haven' figured that scenario out
Yeah, I've been remiss on this thread. I've not re-tested anything. What i desire is the door to open for me, me only. Yes, trip wires and the plates do work, but for the enemy also. Guess I wasn't clear enough with my intent.Well, now that you said that, I went and checked my game - I wasn't sure if the "self" setting of the motion sensor would recognize the vehicle. Seeing the vehicle instead of the player would be a plausible source for issues, but I'm happy to report it seemed to work fine. Solo game, so the vehicle was placed by me - who knows, ownership might matter...![]()
Yer good. thanks for the input. Lolz. They dropped all covid testing here as of yesterday. I'll still wear a mask.Yeah, I've been remiss on this thread. I've not re-tested anything. What i desire is the door to open for me, me only. Yes, trip wires and the plates do work, but for the enemy also. Guess I wasn't clear enough with my intent.
We'll progress. Or we'll continue to put our vehicle in our pocket as we ascend the ladder.
DF does not have leveled batteries, nor are you able to craft leveled batteries. Either you misread or the text needs updating.I cant craft leveled batteries for some reason, maybe cus DarknessFalls
One thing I thought I would mention regarding using the camera to open the door for you while driving a vehicle...Yeah, I've been remiss on this thread. I've not re-tested anything. What i desire is the door to open for me, me only. Yes, trip wires and the plates do work, but for the enemy also. Guess I wasn't clear enough with my intent.
We'll progress. Or we'll continue to put our vehicle in our pocket as we ascend the ladder.