PC Steam updated the SSA to force all claims and disputes to go to court and not arbitration

ElCabong

Well-known member
The legal bar makes it more expensive. Who's going to court  over an 80 dollar game?

Oh well, old monopolies don't die they just get a new release date

 
On the other hand, who is going to bother fighting about a game anyhow?  Yes, you'll have a very small percentage who will (probably less than 1/100th of a percent) and probably out of those, at least half would also go to court for it just because they want to fight.

 
But this wouldn't probably be litigation over a game, but the service that Steam provides. Included would likely be issues of customer Privacy, Credit Card processing, your Steam Wallet, response to data breaches, and things that might become class actions. I see the SSA addresses content uploaded to the Steam Workshop so it may be of interest to modders as well as TFP. For instance, Valve gets the ability to make derivative works of Steam Workshop content. It affects people who make endorsements of products related to disclosing the source of a product.

 
For instance, Valve gets the ability to make derivative works of Steam Workshop content.
And monetize the content and those derivatives (if Valve chooses), IIRC

Other than a very little convenience I am not sure what the workshop brings and why players seem so desperate for it.

 
And monetize the content and those derivatives (if Valve chooses), IIRC

Other than a very little convenience I am not sure what the workshop brings and why players seem so desperate for it.


It´s about that you just need to subscribe to a mod to get it installed and working. I have seen people overwhelmed simply by some mods giving you the whole mods folder once unpacked and others giving you the files that need to be put into the mods folder. Downloading from github and similar does overwhelm some as it is not really intuitive having to click on the 3 dots. It´s basically easy mode for installing mods.

 
Other than a very little convenience I am not sure what the workshop brings and why players seem so desperate for it.


Sure, convenience. It really is the game and how it deals with Mods.

If the game presents a way to find Mods, install Mods, and manage Mods, then the players don't have to hunt through a number of different locations, resolve dependencies, and mess up the installation. You could even pick which Mods you want to have active for any particular save game. None of that requires Steam, specifically, but the Steam Workshop is well known.

 
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Oh, I left out a feature.

If a mod gets an update, then mod management should apply the updates automatically.

 
Oh, I left out a feature.

If a mod gets an update, then mod management should apply the updates automatically.
That wouldn't be good as some updates aren't compatible with a current save.  It should be manual. 

As far as the question about using steam workshop, anyone who uses many mods will appreciate not having to check multiple locations just to see if any need updates.  That, and easily finding mods is helpful.  It is convenience, and there isn't anything wrong with that.

 
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