Its sad how toxic the internet has become. Back in the day it was just elite nerds and most people felt blessed to be online and share mods and stories about their gaming experiences. Normies would be like "what are you doing on that machine?" and didn't comprehend FTP/MIRC or forums in their infancy. Now every idiot with a phone has a toxic opinion. Before it took knowledge and effort to even know how to post online and where.
A few options can give the game legs for more people so its good for everyone. The default is how we envision it to be played, but if adding more options makes the game enjoyable in a lot more ways then its good.
The problem being that your vision changed over the years your developed the game. When somebody like me bothers to look at the original game goal and how it looked and played, A17 is a step away from the original game play mechanics.
When you post ( other post ) this is how you and other 7D2D developers envisioned 7D2D to be, i call bull on that. When you have been programming for 25 years like me, you know darn well that somebody telling you 5 years into a project, "hey, this is how we envisioned it 5 years ago", that this is total untrue to the bone. Peoples vision change all the time, especially over the years as new technology, experience and other factors get involved.
In my personal opinion Joel, the game has gone down the drain with the recent changes. I have been on the record a lot of times stating a simple fact. If TFPs bothered spending a lot of those 16 months into actual content, instead of rewriting half the game on the buff system, you actually might have rivaled some of the mods.
But instead its another remove features left and right, to replace with features that really are strange and feel forced just so it can work with the buff system.
POIs all feel the same. They are fun for the first time but after a few building you are like: What, did ever house have fake floors, does every house really need 25 hidden briefcases/garbage bins/... Does ever house really need hidden zombies in the most ridiculous spots!! O look, the loot is in the top of basement guarded with some ferals/radiated. How special. /sarcasm. Let not forget the "on rails" experience with lights illuminating the way ( we do not want the player to actually solve a puzzel, now do we, or heave forbid, he breaks a wall down to by) *sigh*... It just breaks any form of immersion in the game. I feel sad for the guys working on the building, you see the put a lot of time in them but the amount of game design issues just feels some somebody gave the designers a one page "todo list", with points they can not deviate from.
For some people the new game style is fun ( at first, lets see when they restart a world a few times *grins* ). But in my experience, the game has gone from a more or less immersive world but lacking in content, to a world that is a parody of itself. Sure, graphics are better, some features are nice but do i feel like making a base / home in this world is fun.
No ... That is the issue Madmole and its not something you can fix with some more options. Traders are a so massive exploit these days to gain quick iron or steel items, to bypass the point gating, its stupid. You do not feel like a lone survivor anymore, your just a trade jock. Searching for that illustrious book for a specific item in the past felt like a reward, now its just X amount of zombie killing away.
Part of the old base game mechanic has been destroyed and there is no undoing that anymore. So thanks but no thanks, your vision argument is bull and we know it. I can only imagine how electricity and other system might have looked like, if people actually focused on content and not rewriting code again and again.
And this is the issue with TFPs... You guys are so focus on your ideal, you rewrite code again and again for little gains. Did Random gen need another update, no. Did we need time wasted on a Unity update, just for some nicer shadows ( that lags a lot of people ), No ... The AI is a nice gain but again, so broken that we now have congo lines and zombies that are so easy to trick or simply bypass any defense. No middleground. So again, time will be wasted on fixing this. That is again no new content.
What about the time wasted going to the capture studio for the bandits. Well, bandits delayed again.
With every rewrite of the code, new bugs and issue show up. That is normal in code development. Sometimes you need to dare say: No, enough is enough. Focus on the content to allow people to play longer. XP gating is not the solution, its lame. Your game is not D&D. Now you have a lot of "toxic" players, you are going to spend months trying to fix up all the issues because your still not done. And by the time all this settle, we are another 6 months later with again no major content progression.
And at some point Joel, your going to say. Well, ♥♥♥♥ this, we are releasing 1.0. And your going to push actual content to paid DLCs. And while this is going on, your competitors simply grow.
Take a book out of Subnautica their development. They did go in with a vision and they developed their game in 3 years time. The had basic mechanics worked out very early on. They deal with the whole "underground" issue very early on, without resorting to cheap digging zombie tricks. Yes, they do not have random gen but they do have a entire storyline!
So not to sound condescending but from one developer to another. Get your act together over at your office or your going to be rewritting the same code over and over again.
Frankly, this entire rewrite has been a big error on TFPs part in my book because all it has accomplished it creating a massive rift in the community. And that toxic that you mention, sorry mate but its a large part the fault of you guys. A lot of those issues that you did not like like spam crafting what had solutions, are not dozen of times worse with XP farming. Spam crafting got out of your way, XP farming does not because without it, your f*cked as a builder/peaceful/slow player.
I am pissed at A17 and i personally hate what it is but you know what. ♥♥♥♥ this and stop rewritting code all the time. Add content! And release a stable finished version. And let mods fix your messes! Every time you rewrite code, its harder for the mod authors to fix this mess anyway.
Its already such a mess anyway, you can better release it and work on DLCs then trying to fix it now. ♥♥♥♥, did not want to write this amount of text again. *sigh* ....