2) I'm not interested in speeding through the beginning.
But is the game not designed to push people to speed past the beginning?
Pre-A17: You rush every day to get a base going for the 7th day, you know the core of the game. Bad tools like a 50 durability bow, club, stone tools only result in so many resources. You also need time to get food. Find a good location. All while avoiding zombies.
Yes, the game is easy for your Roland because you probably played it a hundred times!!! My first games used to be horror fests not knowing anything or the optimal path to even survive a night, let alone the 7th day.
A17:
Your reignite love for A17 is not the new systems but because it changes to much that you feel like a newbie again, so you enjoy more the progress. You saver those moments but you also transplant negative feelings unto other people who dislike this total changeover and did not have a issue with the old system.
Do you understand now better?
For the devs to admitting this system is a mistake, will never happen. They put in too much time and everybody knows that they will keep tinkering with this system. It will not be removed in favor of the old style and we players know this ( and some of use are pissed ). Its what happens when you live in a bubble for 16 months without any external feedback, why a system like this may be a mistake.
For my part, they can simply rename 7D2D to 7D2Excel because that is the fun level. Sure, its fun the first few days just like Excel is. New fresh, figuring everything out but then you start to notice, its not fun anymore, its work, its all designed around forcing people to work at XP gaining, at every step, every interval.
You only need to look at the Steam reviews over the years. A12,13,14 all did not introduce this negativity. A16 is where it first started with broken mechanism and a trend/focus to the a new system. You also see the coloration of more negative reviews then any Alpha before.
And now A17, yea ... I am sorry to say, the devs can not stop this negativity with some changes left or right. It will
again take months to change the system step by step, to reintroduce "repeatable fun", notice this word, repeatable. When people who know the system still feel like its fun.
I am tired of explaining the same thing to be honest. Its always wait, wait, its a alpha, its experimental, its ... a wast of frucking time. The AI system was not ready and was released in a state that any bit of beta testing will quickly have shows its flaws. The perk system was almost a last few months development given how unfinished it was during the first introductions. Where has all this time gone?? A lot of the work does not feel like 20 man team with 16+ months ( not counting feature already in A16 development cycle ).
People expected
CONTENT!!!!! Not less content.
* Smaller maps
* no smell ( again )
* AI that is better in building but weak in hordes
* no expanded electricity
* no underground air system for caves
* no real caves at all! Another stripped feature promised back for A17
* no real new content beyond bikes and jeep.
* weapon parts stripped
* Durability as good as stripped on everything, including engines!
* Features stripped like progression system
* Cheap solution for content by reusing the same assets ( glowstick / gloweyes ferals with the same models )
* Cheap tricks like the whole stamina system to slow down progress. Or gates ( bye! ). Or XP hunting.
It feels more barebone then even the old alphas. The excuses how its still in Alpha and how the devs will add content later grow very tiresome after 2 years! We already know they are going to wast a lot of time fixing this mess ( again! ).
So sure Roland, the start may feel new to a lot of people but its after the start where the game fails even harder then in the past. And that is the result after 16 months of waiting! So A18 in 2022 with even less features? A16 had less durability for long term gaming and relied all on mods. A17 is even more a issue. So do you think its up to modders to AGAIN fix up the developers their mistakes???
Where is the fun? Its a game that has replay ability but the fun part seems to be left at the door.