hotpoon
New member
Wow, it's so amazing to me that people think so differently. I never used to think about XP, or felt driven to do anything to increase it in previous Alphas. I just played - of course I got a little kick when I would see I had inadvertently leveled up my athletics / scavenging / pistol skills or whatever, but I wasn't trying, I was just enjoying myself.I see the game as doing tasks to get food, water, and shelter taken care of and then explore and loot and build defenses to survive blood moons and then continue exploring and improving gear and reaching the point at which you feel invulnerable.
I really enjoyed this game when there was no experience or levels at all. Every task and objective I set for myself was simply to survive and move toward thriving. Since xp has been introduced I read all the time posts like “mining isn’t worth doing because you don’t earn enough xp”.
In my opinion, the LBD model puts too much of a focus on doing tasks for their own sake instead of doing them for survival game focused objectives. I personally don’t like that distracting mechanic constantly turning my thoughts towards xp gains. I feel xp gains should be a supporting background feature rather than the whole point of playing.
I like the point system because (once I fixed the killing xp imbalance) I truly felt free to do whatever I wanted in order achieve objectives to live and survive knowing it was all helping me to improve. I spend my points at night and truly enjoy making those purchasing decisions.
If I were to mod the game further it would be to remove the xp bar and the xp gains from the main screen because I don’t want anything screaming at me to notice xp.
LBD as a system screams “focus on xp!!!” more loudly than all other game mechanics. I wonder whether some of you who are so angry about these changes to the xp mechanic would even enjoy playing Alpha 10 which was the last update pre-xp. Would you even enjoy the game without any xp in the game at all?
Now though...way different story. The level and skill gates keep me from actually playing the game, so I find myself specifically concentrating on leveling up so that I can unlock the things I really want to do, or more precisely how I want to be. In A17, I keep thinking to myself: "Why is my character such a f*cking spaz?" What adult doesn't know how to boil an egg? What person gets food poisoning from literally everything? What person becomes almost incapacitated from a skipped meal or two? My whole game focus now is to earn XP so I can buy points in different areas to eventually get my player to resemble a normal functioning human being...so that THEN I can actually start playing.
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