Viktoriusiii
New member
This.Roland, if we are JUST in a rush why would we care how we get there? BTW I've never NOT been in a rush to level up in A15/A16. I don't know why anyone wouldn't be. Being leveled up is all around better than the alternative. It sucks to suck. I want to be able to level up doing what I'm interested in doing. If I have to kill zombies to get better at killing/fighting, and I've chosen not to do it, then I've made that choice and I own it--in a zombie game sooner or later I'll have to face that. My choice. Ditching the A16 progression system entirely was a MISTAKE. They had a good thing going, and apparently they didn't even know it...
Sucking sucks.
No game that gives you the option to get better intends you to stay bad.
This is amplified 10fold if there are recipes gated behind levels.
In Ark, do you like not having a saddle for your awesome mount?
Even before xp got introduced, everything boiled down to getting better.
Better equipment to get more resources to survive better. Crafting weapons and armour to survive in big cities to loot more stuff to be better equipped...
This is the basis of EVERY survival game.
If you want to role play, that's fine. But getting better IS the core of the game. As long as it's a survival or an rpg, this will always be the core.