PC Steam reviews - I kinda figured

Because this is the only thing that steam charts and obviously TFP understands.
Claiming to know the minds and hearts of TFP's motivations?

What a negativ and arogant assumption of you.
I have no issue with someone complaining about this (or any other) Alpha - but when you claim to be able to divine the inner most thoughts of the developers, yeah, well, what can I say that you didn't already.

 
Yeah, criticism isn´t well received here. They either nitpick on how people critize or they just post walls of text that say how you have to like the game that TFP is making.

I´d love to see the steamcharts with mods and older versions beeing disabled for a month or so. I guess that would be a real shock for tfp.

The fact that the current sale, with a real low price, didn´t push up the numbers of people playing, says also a lot.

 
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Hey at least you re-added the ability to jump more than 1 block height with a perk, it's not exactly as I suggested it, a parkour system with prone, roll, hang and vault, but at least it's back in. Made me salty as hell when you removed it in A11.

 
Yeah, criticism isn´t well received here.
You mean the same critisism posted a hundred times by the same person? I'm quite sure that isn't lifting the hearts of devs :cocksure:

Very complex? Sorry are we talking about the same Game? I had some new Players on my Server some of them bought the Game and the most Complex thing for them was to install the Icon Pack for my Mod. So where is this Game complex really i dont see anything complex in this game anymore its simple kill zombies get xp level up get knowledge out of thin air go kill more zombies level up and again and again.
I wouldn't call it complexity, but there is a lot to learn to play efficiently. I just saw someone complain about the hot weather and he was wearing a poncho.

Someone with more than a hundred hours playtime won't ever be able to judge again how 7d2d feels for a new player.

I've no doubt that equalizing XP gains is a massive improvement. Many have said that if they only want to kill zombies, there are better games for that. Dying Light comes to mind. Still though, there is something next level amazing about gaining specific points for doing specific things.
Unfortunately Madmole disagrees. He literally said he would 'die alone on that hill'. I don't understand why though. It's not like it's impossible to implement into the current system, or is it?
He isn't alone. I played a lot of RPGs and like thinking and overthinking how to spend my points.

It's not like it's impossible to implement into the current system, or is it?
I think it is a lot of work but I'm sure there will be mods bringing back learning-by-doing.

 
A16 was only considered easy because it had a balance issue - gamestage rose too slowly. Gamestage max was 3000 but I doubt many people ever saw that. We took it to 2000+ once and that was day 150+. Most players give up an A16 run well before that, assuming they have "won" because they were maxed out and had a Steel fortress base with all types of defence. In fact they were nowhere near endgame.

On that one run where we took it that far (still not endgame, but GS 2000+) the horde nights were AMAZING. 6 hours slogs that were 100% more fun and challenging than anything I have experienced in A17. We actually lost a huge part of our "impregnable" fortress on one occasion.

 
Well gosh, that was an uncomfortable read...

Know what would be cool? Y'all voicing over discord, get to know each other a bit better... dollar says y'all will find common ground and then these petty 7 days bickerings will just go away ...

Perspective is a wonderful thing.

And so is Vicodin.

 
I can and I do.
There are literally dozens of threads criticizing A17. They weren’t closed or deleted nor were the authors banned or given infractions except in two cases I can think of in which they crossed the line into being incredibly insulting. But even their criticism remained and was not deleted. Sorry, but I have recorded proof on my side that criticism is allowed. Not only that but I have been sending links to the developers of critical threads so they could see the issues that were most upsetting. The proof of that is the recent thread State of A17 in which one of the owners outlines areas where they will be making adjustments in response to the negative and critical feedback they received.

Actually you are telling people with negative reviews not to come into "TFP´s house" and complain. You subject anybody who is not happy with the direction TFP is going with Alpha 17 and saying this out loud, that they are ranting or boycotting TFP which is total nonsens. You try to stop people posting by telling them they argued enough and should shut up now.
Not true. I clearly stated that there are some people who have given their feedback and know that it has been received and that the developers are considering what to do but they continue to repost and spam the forums with the same message over and over again. That is what needs to stop.

First you claime that all people who actually play the game must like alpha17 otherwise they would not play at all. This assumption off course is only a personal interpretation and doesn´t take into consideration that steam charts don´t different that there are several version of the game that can be played. And because of that I don´t play at all. Because this is the only thing that steam charts and obviously TFP understands. Play the game no matter the version = you like A17 or don´t play at all = you don´t like it.
Now you tell me that because I, at the moment, don´t play the game I want TFP to fail completely. What a negativ and arogant assumption of you.
No. I have already stated that I know not all the numbers represent happy A17 fans. I can’t help it if you choose to ignore my admission of error and continue to hold onto my first statement. Also I have no problem with people putting the game down and not playing it out of protest. The problem is coming here to the official forums and broadcasting what you’re doing to try and get others to do the same. That’s not going to fly. Go set up your own blog or something to start a campaign against the design direction of the developers. There is a difference between arguing on behalf of something you want the devs to do while they are still deciding what to do and ranting and causing mayhem because you don’t like a final decision they’ve made. Once they’ve decided it is time to either adapt, mod, or move on. To continually disrupt threads and spam new threads saying exactly the same thing that has already been said is not going to be tolerated.

You are lucky that my englisch is not good enough to lead more indepth disscussions and also that you are a moderator of this board. Otherwhise I would not hold myself back to tell you what I think about you.
Well isn’t that nice. My English is amazing and I don’t have to hold myself back at all because I’m not interested in personally attacking you to make my point. I’m glad your language barrier prevents you from making such a huge mistake in judgement as to commit ad hominem as part of your opinion. I think you are the lucky one. :)

 
There are literally dozens of threads criticizing A17. They weren’t closed or deleted nor were the authors banned or given infractions except in two cases I can think of in which they crossed the line into being incredibly insulting. But even their criticism remained and was not deleted. Sorry, but I have recorded proof on my side that criticism is allowed. Not only that but I have been sending links to the developers of critical threads so they could see the issues that were most upsetting. The proof of that is the recent thread State of A17 in which one of the owners outlines areas where they will be making adjustments in response to the negative and critical feedback they received.


Not true. I clearly stated that there are some people who have given their feedback and know that it has been received and that the developers are considering what to do but they continue to repost and spam the forums with the same message over and over again. That is what needs to stop.

No. I have already stated that I know not all the numbers represent happy A17 fans. I can’t help it if you choose to ignore my admission of error and continue to hold onto my first statement. Also I have no problem with people putting the game down and not playing it out of protest. The problem is coming here to the official forums and broadcasting what you’re doing to try and get others to do the same. That’s not going to fly. Go set up your own blog or something to start a campaign against the design direction of the developers. There is a difference between arguing on behalf of something you want the devs to do while they are still deciding what to do and ranting and causing mayhem because you don’t like a final decision they’ve made. Once they’ve decided it is time to either adapt, mod, or move on. To continually disrupt threads and spam new threads saying exactly the same thing that has already been said is not going to be tolerated.

Well isn’t that nice. My English is amazing and I don’t have to hold myself back at all because I’m not interested in personally attacking you to make my point. I’m glad your language barrier prevents you from making such a huge mistake in judgement as to commit ad hominem as part of your opinion. I think you are the lucky one. :)
Thats the longest way of saying

-its alpha

-mod it

-devs game not yours

Iv seen so far.

 
I experimented with equalizing the xp gains and I can tell you that if they do this you definitely will see your experience growing through building and when your husband levels up 3-4 times while building your base and then spends those points on improving his character to benefit more building it will feel better than it does now.
Also, nobody and nothing is dying on this hill and Madmole is certainly not alone. There are a lot of people happy with the new version and even among those who are not thrilled they don’t all see this issue as a make or break feature. In my opinion a lot of people play the game pretty much the same as they always have and consider the how of leveling up as a more minor aspect rather than the core defining element of the game.
I'm one of the people who are enjoying this new levelling system :) I think the a16.4 system was pretty bland and boring. Learning by doing wasn't very involving gameplay.

 
Roland this will be my last post on this alpha as I have stated my position several times. There is zero sense of accomplishment with this new perk system. I do not get better sneaking by sneaking, I do not get better with the bow by shooting the bow. Better by doing just fells so much better in this genre.

 
I can and I do.
Actually you are telling people with negative reviews not to come into "TFP´s house" and complain. You subject anybody who is not happy with the direction TFP is going with Alpha 17 and saying this out loud, that they are ranting or boycotting TFP which is total nonsens. You try to stop people posting by telling them they argued enough and should shut up now.

First you claime that all people who actually play the game must like alpha17 otherwise they would not play at all. This assumption off course is only a personal interpretation and doesn´t take into consideration that steam charts don´t different that there are several version of the game that can be played. And because of that I don´t play at all. Because this is the only thing that steam charts and obviously TFP understands. Play the game no matter the version = you like A17 or don´t play at all = you don´t like it.

Now you tell me that because I, at the moment, don´t play the game I want TFP to fail completely. What a negativ and arogant assumption of you.

You are lucky that my englisch is not good enough to lead more indepth disscussions and also that you are a moderator of this board. Otherwhise I would not hold myself back to tell you what I think about you.
Wow. Am I wrong by assuming you're German?

I can tell you what I think of you in 4 languages.

- - - Updated - - -

Roland this will be my last post on this alpha as I have stated my position several times. There is zero sense of accomplishment with this new perk system. I do not get better sneaking by sneaking, I do not get better with the bow by shooting the bow. Better by doing just fells so much better in this genre.
No it doesn't. There was no sense of accomplishment in the learning-by-doing system.

 
There was no sense of accomplishment in the learning-by-doing system.
Well, to be honest, I'd have to disagree with you there. It provided for a more natural feeling character progression, and it resulted in my character being good at what I naturally did, and not so good at what I tended to avoid or ignore.

It felt much more immersive than the current system does, light years more immersive in fact (for me anyway).

The only downside to it, and what probably got TFP to kill it (maybe??), was spamcrafting, but I think that could have been solved without throwing "the baby out with the bath water".

 
Well, to be honest, I'd have to disagree with you there. It provided for a more natural feeling character progression, and it resulted in my character being good at what I naturally did, and not so good at what I tended to avoid or ignore.
It felt much more immersive than the current system does, light years more immersive in fact (for me anyway).

The only downside to it, and what probably got TFP to kill it (maybe??), was spamcrafting, but I think that could have been solved without throwing "the baby out with the bath water".
Hmm fair point, but I'm of the opposite opinion. Seeing a message pop up that you're level 16 in constuction tools didn't do anything for me.

 
Roland this will be my last post on this alpha as I have stated my position several times. There is zero sense of accomplishment with this new perk system. I do not get better sneaking by sneaking, I do not get better with the bow by shooting the bow. Better by doing just fells so much better in this genre.
I only play with bow (until the irradiated z come). So when I earn skill points, it's for headshot skills, archery and multiplier skill when sneaking. What's really the difference, except that I'm not forced to put those points to be a better archer (even if I personnaly do it, because I want to become a powerfull archer) ?

It's the same thing for the other activities. Once TFP will have balance the XP gain, a miner will level up by mining and spend his points in... guess what : mining skills.

But I may miss something.

 
Hmm fair point, but I'm of the opposite opinion. Seeing a message pop up that you're level 16 in constuction tools didn't do anything for me.
True, the popups did lower the immersion somewhat (though, necessarily I think, in order to inform the player of their progress), but I think the system worked far better to what we have now (sans spamcrafting of course, which could have been fixed I reckon).

 
True, the popups did lower the immersion somewhat (though, necessarily I think, in order to inform the player of their progress), but I think the system worked far better to what we have now (sans spamcrafting of course, which could have been fixed I reckon).
Have to agree on this: learning by doing was light years ahead in terms of immersion and enjoyability. The new system is SO inferior that it has killed this alpha, and probably 7 days to die for me.

Also spam crafting hasnt been a thing since alpha15 when they removed crafting exp instead of usig one of the many great suggestions people made to fix what was a pretty simple exploit.

 
True, the popups did lower the immersion somewhat (though, necessarily I think, in order to inform the player of their progress), but I think the system worked far better to what we have now (sans spamcrafting of course, which could have been fixed I reckon).
Funfact. People STILL mention spamcrafting as one of the biggest reasons why this system is superior.

Even though not only was spamcrafting gone since A15, but the new system ACTUALLY gives XP for crafting stuff...

So this version is more spamcrafty than A14.

I think they did implement a "get less and lessxp for a thing crafted in short amounts of time" but that would have solved the old system 10fold :D

 
I actually wrote my review after having been here since A14 or A13. I did so because so many people seem to be spewing negativity for a game developed in spare time which is in both alpha stage AND early access. The game WILL change and sometimes it won't be the way you like it to change. I am not 100% pleased with gating things which makes me grind zombies to level, but I am not hating on an overall great alpha. Some people need to sit back and chill.

Also, look at the EA for Ark or the alpha for WoW back in 2003. This is NOTHING compared to those...

 
this game is not developed in spare time. not sure how many staff there are but there are many paid staff working on this game. thought it was important to point that out

 
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