PC Steam reviews - I kinda figured

And now one thing about Survival, can you tell me one only one good Reason why someone trying to survive in a World full of Zombies should run around and search for Zombies to attack them? That is not survival that is Shooter, every Survivor who dont want to die would try to avoid the Zombies and only risk a Fight if there is no other chance. In Alpha 17 People must go and hunt Zombies to levelup makes not much sense if this game should be still a survival game.
Yes, personally, I've formed this view also. I believe Zombies should yield zero XP and zero loot. I shouldn't be wanting to farm the games primary threat mechanic (currently).

But then, I'd do away with XP entirely if I could.

 
Anyway, I am drunk, happy new years. Stop hating and enjoy the game. Balances will happen, but change needed to happen. This was advertised as a grueling game where you suvive zombiews who want to kill you while building a base to defend and gather resources to craft things to kill zombies with/not die by hunger or overheat/freeze to death. If you want to roleplay a character or something in the game, you gotta adapt to the game, not meld it to how you wanna play it (well, you can mod it, but you cant force the devs to meld it to your specific needs for roleplaying in a game abotu survivin zombies trying to kill you)\
No you cant mod it that is the Problem, sure Pimps always tell people to mod it , but at same Time they remove functions or Classes from the game or dont add needed Functions to it.

Tell me how shoudl someone really Mod things back if he cant Name them or describe them cause the server dont share any custom loclization file and at same Time the Items or Blocks have no Option to add a Custom Descripton?

 
Well there is no game that is right for everyone. It is a complex game with very few tutorials on how to play this alpha so expecting someone with less than "20 hours" to fall in love with the game is a very long stretch.

The game is still being polished. In my opinion for what it is worth the game is light years better than alpha 16.4 in it's current state and will surely be better balanced in 17.1

 
Yes, personally, I've formed this view also. I believe Zombies should yield zero XP and zero loot. I shouldn't be wanting to farm the games primary threat mechanic (currently).
But then, I'd do away with XP entirely if I could.
Yes way with XP would be a great idea. Progression with a Learning by Doing and Learning from Schematics System .

Could also work in Background with some sort of Gates. Would make no sense if you find a Steel Learning book that you can learn Steel Recipes also before you understand how to make a Forge and Smelt iron for Tools.

Already trying to mod something like that, learning from books already works but not sure if its possbel to remove entire get XP for Skillpoints stuff only with Modding without breaking something in the Background.

Idea i had in my Mind for that would be something liek that

- Player finds a Schematic or a Book

- If Player dont know the Recipe the Book unlocks it if Player now the Recipe he get + 0.X knowledge for this profession.

- more knowledge in crafing allow you to make more durable tools with better handling

- more knowledge in smelting allow for more durable and if its sharp tools more damage output

- and for guns more Knowledge would allow more durable weapons with a lower chance for jamming

But nothing like get more ore from somethign or more stone from a block or jump higher At same time i would remove 90% of the Zombies Spawns from the POI and add back more wandering Zombies in the World and i mean real wandering Zombies not the current sleep until player is close or makes much noise zombies.

- - - Updated - - -

Well there is no game that is right for everyone. It is a complex game with very few tutorials on how to play this alpha so expecting someone with less than "20 hours" to fall in love with the game is a very long stretch.
The game is still being polished. In my opinion for what it is worth the game is light years better than alpha 16.4 in it's current state and will surely be better balanced in 17.1
Very complex? Sorry are we talking about the same Game? I had some new Players on my Server some of them bought the Game and the most Complex thing for them was to install the Icon Pack for my Mod. So where is this Game complex really i dont see anything complex in this game anymore its simple kill zombies get xp level up get knowledge out of thin air go kill more zombies level up and again and again.

 
This is demonstrably false- many of the recent positive reviews are coming from people with 400+ hours on their record. Additionally, if we look at only people with less than 20 hours then we see the same story of mixed reviews.
No idea what you're trying to say but 1k reviews vs 52k reviews who do you believe more? With each new version, the same thing happens you have a select few that come on here and complain about x issue. It has been that way for any game I have played. If a very small % of the player base is not happy and a large % is who do you want to listen to? Best thing to do is research the game yourself and play for an hour or two to see if you like it. If not return it and find another game.

If your a vet of the game and don't like it then you know you can mod it to be more what you're looking for. I have modded every version I have played for the game is to easy for my taste and the people I play with.

 
And you really think the only way to stop people from getting Steel within few Days is the current Whack a Zombie System?The old Learning by Doing system had so many options to balance it more, the devs could have also fix spam crafting problems. But if they did that it would not become a Fallout Skill Clone so no chance complete rewrite and now people can learn to cook , be a blacksmith, carpenter and other stuff with simple Zombie killing.

True that sounds really like a great new System with so much Depth and Immersion.

Also this Problems with XP for farming Rocks easy to solve, rocks dont give XP problem solved.

To easy to spam craft something? Simple solution after hitting Level X easy Recipes give no XP and at same time stuff you constructet give no XP if you destroy them.

There are many ways to make a Progression system, doing it like the Pimps did is the easiest and cheapest way of doing that.

It has no immersion it has no real Logic why you learn all this recipes out of thin air.

And since you talk about to easy to get everything. True now its all gated behind Kill Zombies and more Zombies. But at same time, if you knw the recipe hey great you have tons of resources recipes are cheap so build like in creative mode. Game has since some Alphas such a super Easy Crafting they could also remove all Level Gates and unlock all Recipes from start.

Why not balance Recipes more, balance Resources you get from different Items in the World.

And yes before you tell me i know it can be modded, but it should not be needed to balance resources that is something the devs should do.

Simple Example. Vanilla Game give 50 Rocks with every Stone Terrain Block , i modded it on my server to 5 -10 and thats more then enough people still have tons of stones in safes and forges and chests. Same with all the other Resources.

And Guns its same, Quality has no effect on Damage in Vanilla, could be easily added again and works perfect sure it need some more thinkign about the balancing but also that is possible.

And now one thing about Survival, can you tell me one only one good Reason why someone trying to survive in a World full of Zombies should run around and search for Zombies to attack them? That is not survival that is Shooter, every Survivor who dont want to die would try to avoid the Zombies and only risk a Fight if there is no other chance. In Alpha 17 People must go and hunt Zombies to levelup makes not much sense if this game should be still a survival game.
When has it not been whack a zombie? If you wanted loot you went out and whacked zombies while looting. Nothing has changed for me I go out to get resources and whack zombies that get in my way. The game has always been about going to get resources and or letting them come to you on blood moons which they took away. I play the same way with every version nothing has changed other than with gates the game gets drawn out more and I'm not maxed out after one to two weeks. The other change is I don't have to craft 5k plus items to level crafting.

 
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When has it not been whack a zombie?
Um... always? My group of 4 (like many others I'm sure) had our guys that liked to craft/mine and guys that liked to scavenge/kill zombies. In previous alphas, we stayed at relatively the same level regardless of our play style. Right now, that is not the case. TFP have already said they plan on adjusting xp to balance this stuff out, so it shouldn't be an issue when 17.1 comes out. But as of right now, you really have to kill zombies to become more intelligent or learn to barter better or learn to craft a bike... etc.

 
That's great that people profess to not want TFP to fail but when I see posts of people stating that they would like to play 7 Days but are holding off because they don't want their stat to contribute to the numbers who are playing that is pretty transparent. And it has moved from people stating their own opinion of what they don't like to outright hoping that the number of people who like A17 will diminish instead of grow.
Those of you who are upset by the changes, can you honestly tell me that if the steam charts showed a surge to 40k players and maintained at that level for the next month that you wouldn't feel disappointed by that? It seems that those of you who want TFP to change their progression back to automatic gains as you take actions, you can't just state for the record that you don't like the current system and you'd like it reverted. You have to also pair it with the demise of the company and the game failing if they don't do as you say.

Well, for 17 alphas now it has been the same thing. Some people refuse to adapt to the new way and they all predict that this will be the last alpha if 7 Days to Die isn't put back the way they (and all their friends, neighbors, family, and every server population they've met) want it. And yet the game has endured and gotten better. It is better now than it ever has been in my opinion and all I can say is that I would be very congratulatory and happy if the game increased to 40k.

So there are definitely some who maybe don't want TFP to fail but they wouldn't be happy to see them succeed with A17 in its current form and they won't likely celebrate if more and more people continue to adapt/ get used to/ come to enjoy A17 and continue to push TFP to greater success.
To be fair the only real way to show ANY company that you dislike something is to turn off the channel, stop eating at their restaurant etc. Society today is FULL of examples of people not using their wallet to make a statement.

And since we already know there is no real way to tell people who are playing 16/17/Modded how else do you expect people to make that statement? It's a practice that drives the world. Sequels bomb when customers vote with money. Remakes tank, games fail. Shows cancelled.

Are you suggesting people keep playing 16 then? They could do that but then you and the TFP will just point at the general hours and players in game and say "look success". Perhaps if TFP were more open to discussing issues then people would not feel the need to respond this way.

You yourself JUST said that they will be looking at numbers for the next few months and then say that it angers you people are intentionally not playing to hurt business. What? You LITERALLY said numbers were important. Of COURSE people upset with the update will stop playing to get their point across.

Maybe some people are just TIRED of adapting every single freaking Alpha. Pick a direction. It should have been picked YEARS ago and saying "this is the way we always wanted to go" is an obvious misstatement otherwise you're telling me Pimps wasted 3 years making the WRONG game? This is the THIRD time we have had a major perk/progression/level overhaul. If they knew the direction all along why waste out time for 2 years?

At some point you have to call it and go gold. Otherwise what everyone says will be true. The game will linger in Alpha forever.

 
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To be fair the only real way to show ANY company that you dislike something is to turn off the channel, stop eating at their restaurant etc. Society today is FULL of examples of people not using their wallet to make a statement.
And since we already know there is no real way to tell people who are playing 16/17/Modded how else do you expect people to make that statement? It's a practice that drives the world. Sequels bomb when customers vote with money. Remakes tank, games fail. Shows cancelled.

Are you suggesting people keep playing 16 then? They could do that but then you and the TFP will just point at the general hours and players in game and say "look success". Perhaps if TFP were more open to discussing issues then people would not feel the need to respond this way.
I’m suggesting you’ve gone past the point of being constructive to being plain vindictive. If you were being constructive you’d have stated your opinion and then stopped playing letting the numbers speak for themselves. But you continue to come onto their website and harp on and on about the same issues that you already know they are aware of and in some cases are addressing.

I’ve seen you post time and time again in the past— I guess when it was easy for you because you agreed 100%— that this game is the dev’s game and we need to adapt or mod those aspects we don’t agree with. What’s worse is you even have the skills and the collaboration with others to create the mods. I saw the post where you congratulated Khaine on figuring out how to mod learning by doing back in

So sure, stop playing and let that be your protest. But coming on here, in their house, and continually disrupt and rant and bemoan issues that are already known is just rude.

I’m not talking about stopping criticism. Nobody can accuse me of stopping any criticism over the past four weeks...

You yourself JUST said that they will be looking at numbers for the next few months and then say that it angers you people are intentionally not playing to hurt business. What? You LITERALLY said numbers were important. Of COURSE people upset with the update will stop playing to get their point across.
Maybe some people are just TIRED of adapting every single freaking Alpha. Pick a direction. It should have been picked YEARS ago and saying "this is the way we always wanted to go" is an obvious misstatement otherwise you're telling me Pimps wasted 3 years making the WRONG game? This is the THIRD time we have had a major perk/progression/level overhaul. If they knew the direction all along why waste out time for 2 years?

At some point you have to call it and go gold. Otherwise what everyone says will be true. The game will linger in Alpha forever.
Like I said, if you are tired of the development process and want to stop playing and send your message that way I agree that is an effective means of doing it provided you really do represent a majority of the players.

But goodbye posts are against the rules for a reason. We don’t have to allow you to organize your anti TFP boycott here. This website and forum is primarily for those who wish to discuss the development path of the actual developers whatever that turns out to be. We allow constructive feedback which you delivered weeks ago. Anything now is just rude trolling because you aren’t getting your way.

I’ve gotten enough PMs from forum members who are pleading with me to take firmer action against those who keep spamming multiple threads with anti A17 venom reposting their rants over and over again when they want to start posting discussions that are actually on topic to the A17 we actually have instead of the one you wish we had.

 
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thank you for taking the time to state yur totally valid and correct opinions roland. people absofreakinglutely love this game and get upset when they dont like the way things are going me included. sometimes we the customers need to take a step back and chill and play something else for awhile. its not always easy being deeply involved with an early access game and see it go from super fun to super broken over night . i just play other games now till things are fixed.

 
I’m suggesting you’ve gone past the point of being constructive to being plain vindictive. If you were being constructive you’d have stated your opinion and then stopped playing letting the numbers speak for themselves. But you continue to come onto their website and harp on and on about the same issues that you already know they are aware of and in some cases are addressing.
I’ve seen you post time and time again in the past— I guess when it was easy for you because you agreed 100%— that this game is the dev’s game and we need to adapt or mod those aspects we don’t agree with. What’s worse is you even have the skills and the collaboration with others to create the mods. I saw the post where you congratulated Khaine on figuring out how to mod learning by doing back in

So sure, stop playing and let that be your protest. But coming on here, in their house, and continually disrupt and rant and bemoan issues that are already known is just rude.

I’m not talking about stopping criticism. Nobody can accuse me of stopping any criticism over the past four weeks...

Like I said, if you are tired of the development process and want to stop playing and send your message that way I agree that is an effective means of doing it provided you really do represent a majority of the players.

But goodbye posts are against the rules for a reason. We don’t have to allow you to organize your anti TFP boycott here. This website and forum is primarily for those who wish to discuss the development path of the actual developers whatever that turns out to be. We allow constructive feedback which you delivered weeks ago. Anything now is just rude trolling because you aren’t getting your way.

I’ve gotten enough PMs from forum members who are pleading with me to take firmer action against those who keep spamming multiple threads with anti A17 venom reposting their rants over and over again when they want to start posting discussions that are actually on topic to the A17 we actually have instead of the one you wish we had.
Im vindictive? I haven't posted ANY negativity anywhere but what we have been discussing here. No negative steam review. I am still contributing hours to this game because I am modding 17. We used to be able to have these kinds of discussions all the time.

Don't tell me what I posted was fine weeks ago, it wasn't then either because you instantly deconstructed my opinion and then made a joke of it to undermine it. I certainly don't want to see TFP fail but if you think my posts here are about to cause the destruction of the company then that directly contradicts me being the vocal minority.

I don't WANT to stop playing because i still have hope that things can turn around. People can be multi faceted. I can be disappointed in an update BUT still believe in the overall product. I'm not costing anyone any money. I'm here in a forum discussing issues with the game. And I'm not alone, if you haven't noticed. I'm just a bigger target i guess.

Its clear to me the only time a post from me is welcome is when it is positive.

My apologies to all the people I have offended who had to send you private messages. I didn't realize I was being so offensive it warranted my posts being reported. I certainly do not want to upset other members.

When have i EVER made a goodbye post?

 
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whats wrong with the skill system? you kill zombies, you level up, you get perks. it seems pretty straight forward. do people not want to kill zombies in a zombie game?
Personally I love killing zombies. It's my second favourite part of the game. First being scavenging. I feel scavenging has taken a knock this alpha because I can't directly up my scavenging points by scavenging.

My husband likes to mine and build. Similarly he can't directly up his mining and building skills by digging and constructing.

I predict with Alpha 17.1, the devs think they are going to fix this problem by simply awarding more XP for doing different things apart from zombie killing. That would be a partial fix, but it doesn't bring the soul back into the game. The learning by doing system is fulfilling and immersive. Ask anyone that plays Oblivion and Skyrim. It's a winning formula that A16.4 came very close to perfecting. A16.4 no longer had the stone axe craft spamming that people point to when they are arguing against learning by doing. With a little balance it could have been glorious.

I invite Madmole not to die alone on his hill, and rather embrace the glory that is LEARNING BY DOING. :)

 
@Jax: It’s not all about you. There are others who are going too far with this now. Your post history is open for anyone to check to go back and read and determine whether you are being one of the repetitively negative voices about issues already addressed by the developers.

And my roast about you and other popular personalities on the forum was just barely a week ago and not 3-4 weeks ago when you first made your critical feedback known. Don’t act like you spoke against A17 for the first time and I shut you down.

The record is there for anyone to read. I allow everyone to have their say both positive and negative and when I do respond to critical posts it is to offer a counterpoint. But I don’t stop them from responding to me. Most of the time I respond it is because someone is inaccurately speculating about motives of the developers that I know the actual truth and it really has no bearing on the game itself.

Even in that joke last week I wasn’t arguing against the criticism you offered. I was poking fun at how Poojam always goes on about PvP and you go back and forth between praising and ranting against TFP decisions.

I think it’s great that you’re modding A17. In a previous post you said you just didn’t have the heart to do so because it was so bad. I guess I believed that post of yours...

 
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Personally I love killing zombies. It's my second favourite part of the game. First being scavenging. I feel scavenging has taken a knock this alpha because I can't directly up my scavenging points by scavenging.
My husband likes to mine and build. Similarly he can't directly up his mining and building skills by digging and constructing.

I predict with Alpha 17.1, the devs think they are going to fix this problem by simply awarding more XP for doing different things apart from zombie killing. That would be a partial fix, but it doesn't bring the soul back into the game. The learning by doing system is fulfilling and immersive. Ask anyone that plays Oblivion and Skyrim. It's a winning formula that A16.4 came very close to perfecting. A16.4 no longer had the stone axe craft spamming that people point to when they are arguing against learning by doing. With a little balance it could have been glorious.

I invite Madmole not to die alone on his hill, and rather embrace the glory that is LEARNING BY DOING. :)
I experimented with equalizing the xp gains and I can tell you that if they do this you definitely will see your experience growing through building and when your husband levels up 3-4 times while building your base and then spends those points on improving his character to benefit more building it will feel better than it does now.

Also, nobody and nothing is dying on this hill and Madmole is certainly not alone. There are a lot of people happy with the new version and even among those who are not thrilled they don’t all see this issue as a make or break feature. In my opinion a lot of people play the game pretty much the same as they always have and consider the how of leveling up as a more minor aspect rather than the core defining element of the game.

 
It’s not all about you. There are others who are going too far with this now. Your post history is open for anyone to check to go back and read and determine whether you are being one of the repetitively negative voices about issues already addressed by the developers.
And my joke about you and other popular personalities on the forum was just barely a week ago and not 3-4 weeks ago when you first made your critical feedback known. Don’t act like you spoke against A17 for the first time and I shut you down.

The record is there for anyone to read. I allow everyone to have their say both positive and negative and when I do respond to critical posts it is to offer a counterpoint. But I don’t stop them from responding to me. Most of the time I respond it is because someone is inaccurately speculating about motives of the developers that I know the actual truth and it really has no bearing on the game itself.

Even in that joke last week I wasn’t arguing against the criticism you offered. I was poking fun at how Poojam always goes on about PvP and you go back and forth between praising and ranting against TFP decisions.

I think it’s great that you’re modding A17. In a previous post you said you just didn’t have the heart to do so because it was so bad. I guess I believed that post of yours...
I sincerely hope that I would never be considered an enemy of this team or game. Am I unhappy? Yes. Will I quit over it? I thought about it but I stepped a way for a few days and realized this game NOT in my life is worse. I come in here to post because it IS a controlled environment. No post I make is for the "public" meaning while I respond to others every post I make is on I know a dev may read. I try to keep that in mind. None of us are perfect and yes I can go too far, I know this.

I also know I would never go to a public area like Steam or Facebook and say anything negative. I will still recommend this game even in 17. I may not like it, but its not unplayable and it can be fun still. I argue for things I want to see, even if it's something that could help me mod even more possibilities. If I have been EXCESSIVELY negative I apologize.

I'll tell you what, before we go too far with this I'll make an agreement. I'll do my best to offer constructive feedback. But I can't guarantee I won't disagree on things. Disagreements make the world move forward. Im certain there are disagreements in the team. 2 people share opposing views and things get intense. I see this forum as our opportunity to engage in that type of dialogue. But i understand it needs to remain cordial.

And for the record while I may have been down for a bit on the changes I can safely say Im still honored to be a part of what makes 7 days so great, even if that part is a small part.

rh5.jpg

 
All the people complaining only do so because they love this game and changes made to this game kinda change our every day lives. Let's be honest, those complaining have a lot of hours in this game. I play this game months at a time before taking occasional brakes.

I don't think any of this hate the devs are getting is real, it's just hard core fans who are afraid to lose their game, myself included.

That said..I try to keep in mind that these are the devs that made said game. We gotta trust them like it or not, they have shown us that they got what it takes. We have to give them trust and constructive feedback, that is the only thing that makes sense in the end. Just my two Dukes..

 
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I appreciate it. You are a major force in this development process, Jax, precisely because your mods are popular and you articulate your feelings so well and people identify with your play preferences.

I apologize if my roasting of you came off as too mean spirited. I will keep my remarks to you and about you strictly cordial as well.

I understand that there is unhappiness out there but this is a forum for fans and if someone has delivered their feedback but then remains to continually repost and spam threads with the same message of negativity then that detracts from those that come here because they love the game and want to discuss it.

At some point everyone needs to decide if they are still a fan or not and if not move on to their next passion but if so rally behind the developers and accept their ultimate decision knowing they did hear the objections.

Again, this is not a call to end all criticism but it is a call to accept final decisions when they come or move on and not be a trolling burn it all down influence.

 
All the people complaining only do so because they love this game and changes made to this game kinda change our every day lives. Let's be honest, those complaining have a lot of hours in this game. I play this game months at a time before taking occasional brakes.
I don't think any of this hate the devs are getting is real, it's just hard core fans who are aftaid to lose their game, myself included.

That said..I try to keep in mind that these are the devs that made said game. We gotta trust them like it or not, they have shown us that they got what it takes. We have to give them trust and constructive feedback, that is the only thing that makes sense in the end. Just my two Dukes..
I agree. And I don’t begrudge new people making an account and posting for the first time to express their displeasure even if others have already said it as well. Nor do I want to discourage old timers who feel they have lost the game they loved to express that.

Everyone should feel that the devs are aware of their concerns and taking those things into consideration as they plan what to do next.

I assure everyone that they know about these issues.

 
I experimented with equalizing the xp gains and I can tell you that if they do this you definitely will see your experience growing through building and when your husband levels up 3-4 times while building your base and then spends those points on improving his character to benefit more building it will feel better than it does now.
Also, nobody and nothing is dying on this hill and Madmole is certainly not alone. There are a lot of people happy with the new version and even among those who are not thrilled they don’t all see this issue as a make or break feature. In my opinion a lot of people play the game pretty much the same as they always have and consider the how of leveling up as a more minor aspect rather than the core defining element of the game.
I've no doubt that equalizing XP gains is a massive improvement. Many have said that if they only want to kill zombies, there are better games for that. Dying Light comes to mind. Still though, there is something next level amazing about gaining specific points for doing specific things.

Unfortunately Madmole disagrees. He literally said he would 'die alone on that hill'. I don't understand why though. It's not like it's impossible to implement into the current system, or is it?

 
I’m not talking about stopping criticism. Nobody can accuse me of stopping any criticism over the past four weeks...
I can and I do.

Actually you are telling people with negative reviews not to come into "TFP´s house" and complain. You subject anybody who is not happy with the direction TFP is going with Alpha 17 and saying this out loud, that they are ranting or boycotting TFP which is total nonsens. You try to stop people posting by telling them they argued enough and should shut up now.

First you claime that all people who actually play the game must like alpha17 otherwise they would not play at all. This assumption off course is only a personal interpretation and doesn´t take into consideration that steam charts don´t different that there are several version of the game that can be played. And because of that I don´t play at all. Because this is the only thing that steam charts and obviously TFP understands. Play the game no matter the version = you like A17 or don´t play at all = you don´t like it.

Now you tell me that because I, at the moment, don´t play the game I want TFP to fail completely. What a negativ and arogant assumption of you.

You are lucky that my englisch is not good enough to lead more indepth disscussions and also that you are a moderator of this board. Otherwhise I would not hold myself back to tell you what I think about you.

 
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