If steam sales and humble bundle sales have such power then why did we never see it manifested? What is the difference now?
I specially mentioned the Humble Bundle
subscription, not sales. Estimates put the Humble subscribers at around 300k to 350k (
link). So my comment related to that additional player count* that got the game in November (
link), i'm a subscribers so have another 7 Days key spare.
*Not saying everyone redeemed or even played the game in those numbers. I'm a subscribers and i've quite a few keys i've never bothered redeeming because i've no interest in the games (still managed to clock in 640+ Steam games lol).
Average / Peak players
Oct : 6447 / 11,389
Nov : 10,160 / 27,328 <-- Humble subscribers get the early unlock of 7DTD
Dec : 13,767 / 28,105
I do think the sales contribute to player numbers but not the active player base. 7DTD is reasonably niche so despite increasing units shipped its active players don't directly scale, it's a Marmite thing. Dedicated players pour 100's if not 1000's of hours into the game. Casual players try it and don't stick around. During time between patches the active players fall off after fatigue sets in and the hardcore remain.
I think both sides are using plenty of critical thinking.
Absolutely, but i stand by my comment that there are people who blindly nod no manner what. Nature of the beast on both sides.
Everyone is going to interpret the numbers that will make them feel better about their agenda. As long as we all recognize that interpretation is simply guessing and hoping by that individual and not the truth then it’s fine.
Again i agree fully, people take the numbers and add their slant to suit the narrative. I'd love to see to black and white analytics of player data but it's not going to happen, we only have broad strokes to interpret.
Some of you are hoping that A17 fails to the point that the devs feel they MUST go back to A16. That’s your agenda and so all interpretations of numbers reflect the narrative that A17 is failing and if the devs stick with it they are doomed and didn’t listen to the right group of customers. Of course the other part of that narrative is that others who claim to like A17 need to be marginalized as simple minded sycophants who like anything and everything the devs put out.
I don't think anyone actually wants A17 to fail and rollback to A16, people can already do that. What seems to be a running theme of those with a negative slant (myself included) is that A17 is a big departure away from the gameplay style of A16 but not in a good way. There are positive within A17 but the negatives far out weigh them (not treading that ground again, covered plenty). So for me i'd like to see a lot of the core mechanics from A16 in an A17 redux release and a lot of the gameplay direction of the initial A17 release thrown out.
Anyway, 11:45pm here in the UK so will cut this post short to welcome the New Year in
All the best people!