PC Steam reviews - I kinda figured

You can still build underground that is safe 6.5 days of the week, but then you will need a base above ground to fight off the zombies on hordenight.

That is all.

It is rare that I agree with TFPs, but this is certainly one point that I agree with them.

So you say that in A16

People who wanted the hordenight had a Base against Zombies and optional a Surface or Underground base.

And people who dislike the hordenight had a Underground base.

And now in A17

People who want the hodenight have a base against Zombies and optional a Surface or Underground base.

And people who dont like Horde play the wrong game

BECAUSE THIS IS A CHANGE DONE BY THE WISH FROM PEOPLE WHO DOESNT AFFECT IT , ONLY TO SCREW OTHERS

 
Last edited by a moderator:
"7d2d is a good game. Even still."
That's a direct quote from the person I was talking to.
"I think a lot of the steam reviews are people using it as revenge to tfp for not making the game the way they wanted it."

As dismissive as someone with an agenda...

 
Hey, your well within your right to tell people not to play it. But let's be honest here, what's a review for? To tell people if the game is good or not, thats a review in its simplest form. You have said multiple times you think the game is good. You think A17 is worse than A16 and because of that you think it's ok with give a bad review? Do you see what I'm saying here.
Person comes to you and asks, hey whats that 7 Days to Die game all about? You say it's a good game but the last update was worse than the one before it? Or do you justy say stay away? I think the former is much more honest. If you don't tell you friends its a good game then your being dishonest. You said it's still a good game.

"But it is definatly worse than A16 in a lot of ways that even mods cant fix and the devs are reluctant to listen, because they "have a plan for the game"

Purely subjective. And the devs do listen, you just don't like what they have to say. That's two different things and you saying the devs dont listen is simply a lie. Unless by listen you mean just do whatever you say. But that's not how this thing works.

Im truly sorry the game has changed for the worse for you, I really am.
I to not feel they deserve a thumbs up. The wait has been way too long for what we got.

I had much fun with previous alphas, but they were also flawed, with the promise "it will get better", so when it gets worse (if you tell me A17 overall is better I'm going to laugh. potential sure... with fixes sure... but as it is right now) this is a reflection on more than just this alpha, but on the game as a whole.

I do not know anymore if the game is recommendable, as I now doubt if the final product is recommendable.

A kid that is sat down on the chair and beeing explained what it did wrong also "listens", they just don't see their own fault in it.

I don't think they are bad or malicious people. Just that they are childishly stubborn. And their final product may be 10x better than A16, who knows.

But we bought a game that we enjoyed and they pulled it away, gave us another one and said: "this is the game you liked now!" and when we tell them "no its not" or "I liked the old one" we are just childish, kneejerking and hateful.

Okay I'll try and say this with as little emotion as I possibly can:

There are a lot of features that people liked that were removed, changed significantly or made unviable completely.

And they had a VERY clear trend that started with A16:

"Harder, not smarter! Slow it down not more content! Remove, don't fix! Gameplay is the non plus ultra, immersion is an afterthought!"

I do not feel anymore like this is a selfconsistent world. Mines on top of cranes, zombies in walls/cupboards/on top of breakable stoneroofs, gps zombies, 3 block jumps, rwg beeing scrambled and more.

All these things ruin something that players loved in favour of what TFPs love.

And if this were a new game, that might be fine. But you can not make a 180° change and expect the playerbase to still like it. Yes RPG is in the description of the game. But it also says this:

"Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with over 60 multi-tiered skill and perk groups."

but there are only 45 skills now.

Or it says "strategy". So should players expect the game to now go in a top down perspective?

It never was an rpg. And this patch DID do a complete 180° turn. And players are unhappy.

This is not an opinion.

I'm not saying making an rpg is bad, but the way they went about it was.

And the worst thing is that gazz and sometimes roland can sound EXTREMELY dismissive of criticism. This reflects badly on TFPs.

I only know that fataal takes in criticism. The rest? No idea. unholyjoe SAID they are... but I really don't feel it.

I start rambling again. This is such a complex issue.

No I don't think they should listen to everything I say. But I wish they would listen more us... no... not listen. But actually take it into account and put their own feels on the backburner.

But I'm tired, I'm just rambling. I know that they made it worse, even if some ppl like it. And they try and dismiss it.

 
"I think a lot of the steam reviews are people using it as revenge to tfp for not making the game the way they wanted it."
As dismissive as someone with an agenda...
We can only speculate. Are steam reviews considered serious metrics? I really am not in tune with the Steam scene.

 
"I think a lot of the steam reviews are people using it as revenge to tfp for not making the game the way they wanted it."
As dismissive as someone with an agenda...
Sounds like these people are evil in some way. But wait is it not the whole point of Steam Reviews ?

To say what you think about a game.

I have no review simply because i would need to give a thumb down. And that is not what the game deserve for 99%

But i cant give a thumb up if i need a mod to make it honest.

 
Sounds like these people are evil in some way. But wait is it not the whole point of Steam Reviews ?To say what you think about a game.

I have no review simply because i would need to give a thumb down. And that is not what the game deserve for 99%

But i cant give a thumb up if i need a mod to make it honest.
He's not impugning the integrity of Steam Reviews per-see. It's more an internet thing. People are much more apt to be loud about what they don't like. It often does not mean they are any kind of majority. It does not mean they aren't either but we can only really speculate.

I've seen people give a 1 star review because a company would not take back an item after the 90 day warranty has expired and really have the perspective they are not crazy.

 
So you say that in A16
People who wanted the hordenight had a Base against Zombies and optional a Surface or Underground base.

And people who dislike the hordenight had a Underground base.
This is what I'm talking about and you do not get it, no matter how big bright red your text is:

SURVIVAL SHOULDN'T BE OPTIONAL. IF YOU WANT THAT, MOD IT.

Yes its a bad argument to "simply mod it". But the BASE GAME should not offer you an easy, 100% safe way to avoid survival.

THIS DEFEATS THE PURPOSE OF A SURVIVALGAME!!!

If you want to sandbox, there are a plethera of options to do so, but the base game should not give you an out of your problems.

Skyrim has the console to make you invulnerable. But this is not the same as a shout to make you invulnerable.

One is the basegame, one is an option that is outside the game.

One more try:

why do you think not everyone would try speedrunning glitches to defeat alduin?

Because it is not a mechanic advertised by the game.

You aren't meant to clip through walls.

You ARE meant to use shouts.

And in 7d2d you ARE meant to dig. If that makes your base invulnerable, the WHOLE purpose of survival, towerdefense, hordenight gameplay is completely stripped.

If I wanted to build underground in A16, I would have to have a huge entrance, stand there and lure them inside.

I like to build huge complexes underground and like to defend them. I couldn'T do that in A16.

You can still build underground and as long as you fight the horde above ground, your underground base will not be touched.

Or to say this in your words:

IT DOES EFFECT MY GAMEPLAY GREATLY!!!

 
IT DOES EFFECT MY GAMEPLAY GREATLY!!!
So you builded a bunker in A17 you used in a hordenight ?

Btw.

Survival is not optional.

Every time you left your base in A16 you could die by zombies.

And as i proofed, in A17 you can build passive surface bases that are so safe as a bunker in A16

 
Last edited by a moderator:
I to not feel they deserve a thumbs up. The wait has been way too long for what we got.I had much fun with previous alphas, but they were also flawed, with the promise "it will get better", so when it gets worse (if you tell me A17 overall is better I'm going to laugh. potential sure... with fixes sure... but as it is right now) this is a reflection on more than just this alpha, but on the game as a whole.

I do not know anymore if the game is recommendable, as I now doubt if the final product is recommendable.

A kid that is sat down on the chair and beeing explained what it did wrong also "listens", they just don't see their own fault in it.

I don't think they are bad or malicious people. Just that they are childishly stubborn. And their final product may be 10x better than A16, who knows.

But we bought a game that we enjoyed and they pulled it away, gave us another one and said: "this is the game you liked now!" and when we tell them "no its not" or "I liked the old one" we are just childish, kneejerking and hateful.

Okay I'll try and say this with as little emotion as I possibly can:

There are a lot of features that people liked that were removed, changed significantly or made unviable completely.

And they had a VERY clear trend that started with A16:

"Harder, not smarter! Slow it down not more content! Remove, don't fix! Gameplay is the non plus ultra, immersion is an afterthought!"

I do not feel anymore like this is a selfconsistent world. Mines on top of cranes, zombies in walls/cupboards/on top of breakable stoneroofs, gps zombies, 3 block jumps, rwg beeing scrambled and more.

All these things ruin something that players loved in favour of what TFPs love.

And if this were a new game, that might be fine. But you can not make a 180° change and expect the playerbase to still like it. Yes RPG is in the description of the game. But it also says this:

"Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with over 60 multi-tiered skill and perk groups."

but there are only 45 skills now.

Or it says "strategy". So should players expect the game to now go in a top down perspective?

It never was an rpg. And this patch DID do a complete 180° turn. And players are unhappy.

This is not an opinion.

I'm not saying making an rpg is bad, but the way they went about it was.

And the worst thing is that gazz and sometimes roland can sound EXTREMELY dismissive of criticism. This reflects badly on TFPs.

I only know that fataal takes in criticism. The rest? No idea. unholyjoe SAID they are... but I really don't feel it.

I start rambling again. This is such a complex issue.

No I don't think they should listen to everything I say. But I wish they would listen more us... no... not listen. But actually take it into account and put their own feels on the backburner.

But I'm tired, I'm just rambling. I know that they made it worse, even if some ppl like it. And they try and dismiss it.
I admire your passion that's for sure. You are passionate cause you care. I admire that. I just think TFP want the game to go in a direction you don't.

My only issue is someone that thinks the game is good but leave a bad review because they don't like the direction. I just think steam reviews should be, is this game good or not. If you think its still a good game I think it deserves a thumbs up. But that's up to the reviewer, i'm just calling it out as being unfair. I guess that a subjective argument too. Just how I feel.

 
We can only speculate. Are steam reviews considered serious metrics? I really am not in tune with the Steam scene.
All I can say is that I've never played a game that's Overwhelmingly Positive on Steam and thought it wasn't deserving of that review.

I might have the money to buy the game, yet the first thing I look for in Steam, is the review. Of course there are some with 10 minutes played, that say "♥♥♥♥" as the "full review". Yet sometimes, you can actually find some others with insight. They compare the game to others you might have played or at least are familiar with and make the decision to spend your hard earned money easier.

Dismissing a review because it's not how you feel is perfectly fine.

Dismissing one because "people are crazy", "vengeful", or "they don't know what they're talking about" is naive and dangerous in the long run.

 
Last edited by a moderator:
So you builded a bunker in A17 you used in a hordenight ?
yes and it failed because ai and zombiedmg is a bit ridicoulus (plus 64 zombies and insane :D ) but it did work as intended!

Btw.

Survival is not optional.

Every time you left your base in A16 you could die by zombies.

but you can evade the hordenight! the greatest threat in the game. The main force driving you to improve your character, tools and base.

And as i proofed, in A17 you can build passive surface bases that are so safe as a bunker in A16

jup. zombie ai sucks right now. 100% agree. But that doesnt mean that they should reimplement MORE ways to avoid the horde again.
message

 
but you can evade the hordenight! the greatest threat in the game. The main force driving you to improve your character, tools and base.

message
The most important option the game needs, "Disable Bloodmoon"

Go on a server, see that 95% of the player log out for the bloodmoon night and understand

95% of the player dont want the Bloodmoon night

 
So you builded a bunker in A17 you used in a hordenight ?

Btw.

Survival is not optional.

Every time you left your base in A16 you could die by zombies.

And as i proofed, in A17 you can build passive surface bases that are so safe as a bunker in A16
You're not wrong. However, TFP know about the A17 passive stuff and said they are looking into that as well.

- - - Updated - - -

The most important option the game needs, "Disable Bloodmoon"
Be kind of odd in a game called "7 Days to Die" wouldn't it?

 
I admire your passion that's for sure. You are passionate cause you care. I admire that. I just think TFP want the game to go in a direction you don't.
My only issue is someone that thinks the game is good but leave a bad review because they don't like the direction. I just think steam reviews should be, is this game good or not. If you think its still a good game I think it deserves a thumbs up. But that's up to the reviewer, i'm just calling it out as being unfair. I guess that a subjective argument too. Just how I feel.
You do not give reviews only to the game, but to the things surrounding it.

Ark was not a bad game after the flyers nerf. OR after a bad overpriced dlc. But the devs proved to be stubborn, childish and moneyhungry and THAT deserves a down.

Same here. I can give it a down and still say that I at least partially enjoy the game. But the changes do not warrant a thumbs up.

When GTA started banning people for using mods, that didnt make GTA V a bad game. But the devs proved moneyhungry and didn'T care abotu the fun of the players, so the game got thumbed down massively.

There are a lot of factors that influence a review fun is only one part of that equation

 
Reading some of the reviews on steam and I gotta walk back some things I said. The negative reviews im reading are not bad. And tbh I agree with some of them.

Stamina issues

Builders being left behind

Slow early game, although I think this one will not be a big deal once we dont have to restart 3 times a week lol.

I dunno guys. I guess for me, im having so much fun with alpha 17 I just can't let the issues with it get me down. There's so much good.

TFP have also addressed a lot of these issues. So people writing up reviews before balance has been done. Well I hope they plan to go change them, assuming the balance it to their liking.

I get what people are saying now on the steam reviews and I no longer think most of them are just trolls. I guess I just see alpha 17 as very different.

 
I couldn't disagree more. If it doesn't suck to begin with then there is no reason to take the perk to make it better. IMO it HAS to SUCK and SUCK HARD at first.
Strongly disagree with how extreme you think it should suck. If it sucks that bad people will quickly get frustrated and not want to spend 20-30 levels getting to the point that it doesn't completely suck. Early game the player should have a difficult time killing zombies and inconveniences to deal with like eating more often, but it shouldn't be tedious and painful unless you're playing on high difficulties. QoL/general improvement perks like slow metabolism should be good enough to be worth buying and remove some inconvenience but not so good to make the player an overpowered god. It's all about balance, not extremes.

Perks in general should be focused mostly on adding special abilities you otherwise don't have access to, like shotgun messiah adds stun chance, deep cuts adds bleeding etc. Not on needing to have 2-3 points in half of them just to get to some sort of baseline and make the game not completely suck. Not saying the perks are that bad atm, though stamina perks are at that point as of this latest version imo.

 
Last edited by a moderator:
You do not give reviews only to the game, but to the things surrounding it.Ark was not a bad game after the flyers nerf. OR after a bad overpriced dlc. But the devs proved to be stubborn, childish and moneyhungry and THAT deserves a down.

Same here. I can give it a down and still say that I at least partially enjoy the game. But the changes do not warrant a thumbs up.

When GTA started banning people for using mods, that didnt make GTA V a bad game. But the devs proved moneyhungry and didn'T care abotu the fun of the players, so the game got thumbed down massively.

There are a lot of factors that influence a review fun is only one part of that equation
I don't see it that way. For me it's simply is the game good or not. But we can agree to disagree

 
The most important option the game needs, "Disable Bloodmoon"
Go on a server, see that 95% of the player log out for the bloodmoon night and understand

95% of the player dont want the Bloodmoon night
i am inclined to agree with you.

Although on multiplayer, this is caused by something special:

In pvp (I'm a heavy pvp player myself), you can not build zombiesafe buildings that are invisible to other players.

So in fear of losing loot, they build underground with no indication above ground and simply log out on hordenight.

Also sometimes people log in 1 day before hordenight, when they logged out right after hordenight, making them not ready to face another horde...

There are lots of reasons for this besides not wanting to face the horde.

Yes to option to disable it, no to most players in online logging out because they dont want to fight the horde.

 
Reviews are fair as long as the reviewer is being honest and thorough in explaining their reasons.

I appreciate it when people who give negative reviews say it is only because they were banned from the forums or because they don’t like the personality of the developers. Some people care about that and will join in the boycott to teach those devs or moderators a lesson.

And I can ignore the entire review as being irrelevant to my purpose in playing a game.

 
Back
Top