Pizzalicious
New member
Here we go again, folks telling other on how to play the way they want to
Seen it at b198/6. About 5 of them. But when you get to the said poi, it starts falling.Am I the only one who hasn't seen a floating poi like, at all since experimental was released?
REALLY? What map seed are you playing? (I want it) I run across about 2-3 in every town. And then they crash to the ground and my frame rate bottoms out and sometimes something eats my face while I'm waiting for the crashing to stop.Am I the only one who hasn't seen a floating poi like, at all since experimental was released?
Your join date is Dec 2018, so I'm pretty sure you DO NOT know how things have been here the past few years on a daily basis when Experimental and Alpha have released. But thank you for trying.that's some recency bias right there
unlikely that you've read more than the people they pay to read the forums for them but i mean sure
yikes it's almost like people like different things
as someone who chronically picks up and drops games, i've picked up a17 and rolled back in with gusto. i was fussed during the brief stint where gathering/mining/etc didn't get the xp i needed to keep pace with my friends, but now i'm 5 levels and 10 game stages higher than them because i gather while they're shooting zombies. i'm pretty sure one of them is going to murder me before horde night just to lower my game stage /shrug
mmmmm dat recency bias again
the core of the game is still shoot zombies, build stuff, build better stuff, build better stuff to shoot zombies better, shoot zombies real good and that hasn't changed. the menu options are different, how you get stuff is different, but the core hasn't changed.
maybe you just need a different zombie shooting game?
Yup. A16 had levelgates, a lot of things I dont even remember now, because A16.1 was over 1 1/2 years ago. Wolfspawns on day 1 were insane, landmines on randomass pois (that are still there), and more issues that are still in there now.I even remember you harping on about what a sh** A16 is and now you defend the GLORY of A16?!
Oh c'mon Jax, lose the elitism. He could be brand new or could be an a1 player who never posted, but in either case he gets an opinion too.Your join date is Dec 2018, so I'm pretty sure you DO NOT know how things have been here the past few years on a daily basis when Experimental and Alpha have released. But thank you for trying.
You're right though. This isn't the zombie shooter game for me. Because it became a zombie shooter just 3 weeks or so ago.
They pay people to read the forums? Damn.
@JaxYour join date is Dec 2018, so I'm pretty sure you DO NOT know how things have been here the past few years on a daily basis when Experimental and Alpha have released. But thank you for trying.
You're right though. This isn't the zombie shooter game for me. Because it became a zombie shooter just 3 weeks or so ago.
They pay people to read the forums? Damn.
Honestly I wasn't even looking for a Ravenhearst like experience. I didn't even need it to be more difficult than A16 (even though it turned out to be that ). No hating on wifey, RH isn't for everyone@Jax
My wife and I are on day 12 and she has around 80 zombie kills. Admittedly since it is MP and I have around 500 and we share xp your statement is probably correct. But...for us anyway the system works great. I like to loot and explore and she likes to collect resources and build (and make me better weapons lol) So the shared xp allows us to do both. She levels up Int, 69er, motherload etc using mostly my xp gains - however she doesn't have to play it like a zombie shooter game. She hasn't played a SP game yet so until more balance is done to chopping rocks it probably wouldn't play well for her. On the flip side my SP game is much slower progression because I can't spend all my time exploring and looting.
I've played a lot of RH (much respect btw) so I think I know what "kind" of game you like. My wife on the other hand hated it (sorry) I guess my point is I just don't know how to balance it all for everyone. Please don't take this as argumentative as I find many of your ideas have merit and would be fun, however for me....A17 is a much improved version over A16 vanilla. Perfect? No, but that is rarely the case I've found.
Ok fine, the elitism is gone but I STILL expect my check in the mail for having to read through some of these forum threadsOh c'mon Jax, lose the elitism. He could be brand new or could be an a1 player who never posted, but in either case he gets an opinion too.
Even if it's wrong.![]()
Ehh, I think it depends on perspective. I haven't played as much as some people have, I'm only at 2300 or so hours in the game, but most of that was in alpha 16. I think I started shortly after 15 dropped, so when 16 came around it was a nice addition to the game. Then you play two thousand hours on that iteration of the game for a year and a half and you figure "This is how the game is. This is how the game has always been, for years, for thousands of play hours."There's a difference between being able to play "passively" and digging a 2 meter hole in the ground in which you can stay and survive every horde night.
Digging zombies is a necessity, in my opinion, and one that took too long to come back.
The same, I have neither seen a floating nor a collapsing POI. Not in any version of A17Am I the only one who hasn't seen a floating poi like, at all since experimental was released?
I've seen a few but not since wipe for b240. I have however seen A LOT of water works and radio towers. I need to look in the game file but I've seen probably 2 dozen water works. Sometime 3 in a row along the road.The same, I have neither seen a floating nor a collapsing POI. Not in any version of A17
I think it is because my CPU is hardened against Meltdown :smile-new:
Why are underground bases inconvenient now? Shouldn't it be possible to make them quite safe?I agree that there needed to be something done for underground bases. Making them so inconvenient and inefficient to be a luxury fad isn't working with it, it is removing the playstyle.
You had a point until you said, still a good game. That's my point. I think a lot of the steam reviews are people using it as revenge to tfp for not making the game the way they wanted it. If its "still a good game" your words and you leave a negative review because alpha 17 was worse than a16 your doing a real disservice to potential future players. Your giving a bad review to a game you admit is good.https://store.steampowered.com/app/251570/7_Days_to_Die/#app_reviews_hash30% positive reviews (look at the recent tab and look at the last 5 days, not the last 30)
this should give an indication.
- - - Updated - - -
but not without reason. Not every reason is justified, but 30% positive reviews are not just on a "whim".
I don't hate for the sake of hating. They made the game worse in a lot of aspects... still a good game, just less so than A16 and ability to mod back certain aspects is gone as well.
Moderators are to blame for the crying we now see regarding underground bases. So many people were handed bans on steam forums for “gameplay bashing” when calling out cheese tactics so it's only fair people living on bedrock thought it was OK to bypass a main mechanic.
Now the devs have fixed it we have tears from people that have spent the last 4 years playing this game on bedrock. Maybe next time let cheese tactics get called out so there is no shock when they get patched.
Ark never banned people calling out exploits or cheese tactics and when they patched those tactics no one complained because they all knew they were gamey af
Well, because if you say "we will not change it" it make not much sense to inform you further that there is a issue.Note that this happens every time. This is not special to A17.
Every patch and also the recent experimental release. A flashfire of negative reviews from a handful of people who don't like (insert change). A week or two tops and the episode passes.