Probably too late for 7 days, but it may help to get feedback from people their ideal stealth gameplay and what other games out there have best implemented it.
There's alot of stealth games out there and I don't believe even the most stealth focused allowed you to silently beat boss room encounters for example.
The Hitman series is probably the one game I have played where stealth was a main focus of the game 100% throughout.
May I introduce "Splinter Cell" to you?
Pretty much the best stealth games I have played (only up to Chaos Theory though, since I am old)
And they still hold up to this day.
Stealth has its pros and cons.
And once you mess with the pros without giving the cons some adjustment as well, it just doesnt feel right.
That is what sleeper wake ups are right now.
You can sneak so well outside, then BOOM everything changes once the fire... station gets looted.
It is not only bad for stealth, it is also game-logic-breaking.
You have inventory slots. That is a rule. Everything weighs the same.
That is an ingame rule.
If you suddenly had an item that only Agility could carry, that instead uses a weightbad for some reason, it breaks this whole system.
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If my sneak is at close to 0, I should not get detected. (make sneaking overall harder I would like that)
But stepping on one specific block, or standing still inside a room and suddenly all hell breaks lose for no discernable reason is not just bad. It is the worst.
You know why nobody complained about garbagepiles making sounds:
1: Is it clear what happens?
Yes. The detection metre is visible, the trash is visible, it gives audio feedback and the reaction makes sense as well.
2: Does it have a reasonable counterplay?
Yes. Either don't walk on it or destroy it. Or you can even buy perks to make it even less effective.
3: Does it force the player into a situation or does it need the player to make a mistake?
The latter.
4: Does it fit with all the ingame logic?
Yes. Everything you do makes sounds, so does a stepping on a pile of garbage. Nothing feels out of place (except for sometimes the placement but honestly that is a minor thing)
And now do these questions with the sleeper volumes:
1: Is it clear what happens?
No. They just randomly wake up once you are inside the room. Your stealthmeter hasn't changed, so why?
2: Does it have a reasonable counterplay?
No. Most of them are behind cover, so you need to enter and fight them. Sometimes you even need to drop into a locked room, fighting in closed quarters with an agility build.
3: Does it force the player into a situation or does it need the player to make a mistake?
The former. There is no way to avoid this except to avoid POIs. That would mean avoiding quests and the best loot.
4: Does it fit with all the ingame logic?
No.
Everything stealthrelated in the whole rest of the game is based on that indicator. Every perk affects this indicator. Every zombie can be snuk up on to 1m if you are silent enough. So why do these Z's wake up?
Because TFPs want moments for their players. And that is it.