Viktoriusiii
New member
As someone who opened TWO threads about this (although different issues) I can say that I like the idea of hidden sleepers.
The fix is twofold:
1: reduce hidden sleepers. By about 90% (maybe even more. I am serious. More than a hand full and you expect them, learn where they could be and check every cupboard kinda like how behind every picture was loot). Anything more than that feels cheap and you start expecting it.
2: auto wake up Z's when you LEAVE the volume at the exit
This is far more dramatic since your escaperoute is cut off and you solve the backtracking. (Dont autofocus them. Set them to wander and let stealth do the rest.)
3. NO RNG WAKE UPS!!!
Dont.
Increase sleeper hearing by 200%, but don't do it via checks/dicerolls
The fix is twofold:
1: reduce hidden sleepers. By about 90% (maybe even more. I am serious. More than a hand full and you expect them, learn where they could be and check every cupboard kinda like how behind every picture was loot). Anything more than that feels cheap and you start expecting it.
2: auto wake up Z's when you LEAVE the volume at the exit
This is far more dramatic since your escaperoute is cut off and you solve the backtracking. (Dont autofocus them. Set them to wander and let stealth do the rest.)
3. NO RNG WAKE UPS!!!
Dont.
Increase sleeper hearing by 200%, but don't do it via checks/dicerolls
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