PC Statusupdate from the Devs? Your opinion on A17- 4 months in

Just curious. This thread is almost the exact same discussion that we already have going in Feedback for The Fun Pimps on A17.Is there really a reason to have two threads?
I'd say.....No, but Vik really likes the spotlight and all. He's had more farewell tours than Barbra Streisand, and his latest "I, Viktim (portrait of disappointment)" does not fail to deliver!

Give the little fella' an opportunity to make his case! He's only asking a few constructive non-questions that surely we've all been too afraid to ask. He has a great love for 7D2D, and the very best interests of all of us in his heart. He's also no longer furious; what more can we ask?

:love_heart:

-Morloc

 
About the roof-fall zombies: a general delay in floorplates disintegrating would solve the unfair situation. Floor makes a lout crack sound, but gives way 1 second later. Enough time for the experienced player to jump backwards.
Or you do what I do and ether start at the basement or nerd pole up to the goodies. Some basements have good stuff too so...

A17 is a tougher game leaning more toward a shooter than survival. Still fun but as I prefer survival games.

 
Or you do what I do and ether start at the basement or nerd pole up to the goodies. Some basements have good stuff too so...

A17 is a tougher game leaning more toward a shooter than survival. Still fun but as I prefer survival games.
Every move TFP makes to push the game towards more meaningful survival choices they get major pushback from the "why are you punishing us?!?!?!" crowd. True survival games are a niche genre that many players cannot seem to stomach. I don't blame TFP for moving a bit more towards the mainstream genre of zombie shooter when every single time over the past several alphas whenever they do anything that makes it so that the player can actually starve to death (for example) they are met by waves of complaints that the game is a tedious food eating simulator.

People like Vic here in this thread only want rewards and label negative consequences for bad decisions as "punishing the player" and call it "bad game design". The worst possible result in a survival game is death and yet thread after thread after thread fights against TFP for instituting any kind of a death penalty. Recently, people have again been asking for a "drop nothing" on death option because going back to get your dropped gear is seen as too much of a punishment for dying.

Very few players seem to want to play if they have disadvantages. They want to be strong in all categories and never have to suffer consequences or fight back up to full strength when a setback happens. This is not new to A17. It has existed since the early days of the game.

 
Myself, I am all for "penalties" for death .. "IF" the reason for my death was of my own doing or of my own choices.

At this stage of the game development, the Pimps have a Lot of "Plates spinning" and some are going to wobble while they tend to others. Elemental conditions, Food and drink buffs, Zombie AI, Building stability from RWG are just some of the factors. If I freeze to death or die due to their impact but the Food and drink buffs like coffee are not working yet, or Heat radius from camp fires are still being worked on, then I am going to be upset. If I accidently fire my Shotgun deep inside a POI and pull a million Zombies down on myself that kick my arse , "THAT" is my own fault.

My favorite "Death" was falling from a 2 story building, hearing that nasty "Crack" and limping towards a small wooden cabin, zombies hot on my heels. While I was desperately trying to craft a splint, they started to tear the cabin down .. for me, THAT was Classic Zombie Survival.

I am going to be patient and hope that they keep the plates spinning and don't start to implement penalties for situations that are not completely fleshed out.

 
@Morloc:

wanted to make this a pm to keep it out of this discussion, but as I am way too lazy to empty my pm folder again to see what messages are there to keep for future reference (like a promise for more electricity :D ), here ya go:

Coming from mister Edgelord who never posts anything relevant and mostly just leaves oneliners that try and make everyone you disagree with feel worse without actually stating an argument...

People-who-live-in-glass-houses-shouldnt-throw-stones.jpg


And no I actually dislike attention. If I had the ability to contact the devs directly without all the fuss, I would. I do "want" to cause "drama" so they realize the big doo-doo they produced though.

But yeah. Thanks... I guess. :)

 
Just curious. This thread is almost the exact same discussion that we already have going in Feedback for The Fun Pimps on A17.Is there really a reason to have two threads?
Time.I wanted to see if opinions have changed over time.

Often times you start seeing flaws after the initial hype has cooled down or you start enjoying the endgame and so on.

While I hate the personal attacks, I guess that is just the nature of these discussions.
Well, the posts have changed in that thread since it was started.

Since there is no real purpose for a secondary thread, the discussion can continue in the one that already exists.

Duplicate threads that are unnecessary just add clutter, and aren't a real benefit.

 
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