like Steel is able to be crafted WAY to early imo, its supposed to be endgame, level 30 ish is not endgame at all.
I'd be inclined to agree with you.
BUT there is a big thing you overlook: You need to go all out on intelligence if you want to have it lvl 30.
And if you are alone, trust me going hp resistances, more food more loot or more stamina is 10000% more efficient.
What I hate is vehicles beeing locked away so late.
If I found the ressources to craft one, why TF can't I? It feels so unrewarding to loot if you have to wait and grind for hours anyways.
My greatest gripe is that they do not seem to understand gamedevelopment or basic principles.
Yes big words from someone who HASN'T created a successfull game yet, but this is so basic anyone can tell you:
reward>punishment
As roland said, instead of taking away skills after death, give skills for staying alive.
Instead of levelgating vehicles (WHY), make the parts even rarer, rewarding exploration.
Instead of making zombies literally fall from the roof with no counterplay except for knowing they are there, reward us for sneaking and watching our surroundings.
What I want to say: the game in A17 is punishing the player because A16 was too easy.
Stamina, zombieai, removal of spiketraps, levelgates, random poizombiespawns, ridicoulus weathersystem (which in theory is good just the switch from "you are too cold" to "you are basically dying of heatstroke" is way WAY too quick. A16 did that better) and all those things. Honestly even with the removal of lbd (which was objectively the more rewarding and exciting method even if you didn'T like it because it was unfinished, the CONCEPT is better but I already know you disagree but lets keep it on point) the biggest problem is the way TFPs are going around "fixing" things. If they don'T find a fitting solution in 1 second, they just remove it and sometimes dont even replace it (wasteland, lbd, logspikes, multiple lights and so on) and with gameplay they go around just turning everything down and "nerfing" the player. It is simply not fun.
There is a reason why mobas buff 90% and nerf only 10%, even if that causes a power inflation.
Nobody likes their champ/game beeing less fun than before. But giving stronger opposition is totally fine.
But what do I know... I'm just a forum guy from half way across the world whining about a system that won't ever come back to a once GoaT game.