For a long time I have been thinking that starving should have serious disadvantage. Like when you dehydrate. The reduced max. stamina does not feel verry impactfull.
Somthing like slowly loosing health, or beeing unable to heal, or at least stopping healthregeneration.
I am aware, that this would make the earlygame more difficult, but for me, most of the time in the first few days I was starving all the time without any disadvantage.
In my lastets runs I allways play delete on death and when I dont allow myself to get to zero food. But it seems wierd that I have to make selfmade rules for starving beeing impactfull.
As starving is one of the most relevant aspects of surviveing.
Any thoughts on this?
Somthing like slowly loosing health, or beeing unable to heal, or at least stopping healthregeneration.
I am aware, that this would make the earlygame more difficult, but for me, most of the time in the first few days I was starving all the time without any disadvantage.
In my lastets runs I allways play delete on death and when I dont allow myself to get to zero food. But it seems wierd that I have to make selfmade rules for starving beeing impactfull.
As starving is one of the most relevant aspects of surviveing.
Any thoughts on this?