Scyris
New member
Many mod authors also make this mistake of mistaking grind as challenge. Making something take a extra step or 2 to make is not making it more of a challenge its just adding more pointless grind to it.Play everything from a default or higher difficulty.
Its not that its a struggle, its just too damn tedious for a variety of wrong ways, which is really robbing the fun factor for me. I survive entirely fine, I'm just not enjoying myself while doing it.
You have to constantly eat to keep your stam softcap at a reasonable level. (Which means spam snowberries since they only have 1% poison chance and can be found everywhere.) Eating food should be as a need, not a constantly, doing it all the time thing just so I don't get softcapped on action meter.
Food and drink crawl up in % too slow when you eat/drink,
Encumbrance needs to go away, literally, it has no place in a sandbox/Crafting game. If you want encumbrance then give me bags to find in the wild or crafting, not force me to spend points. ( near-forced Linear playstyle is never a good thing)
I spend more time tossing out empty cans and jars because they're causing the encumbrance debuff.
Zed take 3 headshots or more, and it feels like there is almost no difference between steel arrows and stone ones.
But it is cool you can pick arrows up off the ground and out of zed, so we have that going for us which is nice.
My biggest irk is zed spawning on top of me when I've already cleared a house or area, and the numerous "GOTCHA!" moments the devs put in (zed in the corner of small rooms so if you enter you get smacked) (Okay everything is clear, then WHACK! A silent zed spawns near you, hits you and causes a bleed or something, and because reasons I can't craft a damn first aid bandage to counter act the hp loss.(Oh more forced point spending! ) Very very stupid.
The thing I do to avoid all this is make noise so they wake up and I kite them outside to clear them. Then more spawn later when im searching the house, Really? Why?
Hiding zed in the walls and ceilings is probably the dumbest thing and makes no sense other than "Gotcha" moments. Especially when they're literally just Hidden In-wall that only contain the zombie with no alternate route to something like a stash room.
Farming is atrocious, please revert it back to just picking up crops with the action button. Again, that is just unnecessary tedious for the sake of it. If people want massive farms, let them, balance around that, instead of eating away at different play styles.
I've said this before and I shall reiterate it again.
it would be more fun to start the game in a lab or a prison and figure out how to survive long enough to break out into the zombie infested apocalypse.
Challenge me through Challenge, not by handicapping me.
As for the encumbrance I got a modlet that lowers the debuff from 0.026 (2.6% speed reduction per slot) to 0.007 (0.7% speed reduction per slot) You still notice it when you have like 18 slots encumbered, but its no where near as aggravating as the base debuff is. I found the whole idea of giving us a bigger inventory stupid if your going to lock it behind a perk, and make it annoying as hell to use any of those slots without it. Nevermind the fact you need 2 in pack mule to get the old inv size from a16.4. I'd rather it just be a flat 45 slot inv, and remove the encumbrance/packmule skills entirely.