I've over 3,000 hrs in the game and are finding two key areas an increasing barrier to continuing. They are starting a new game and getting killed in game. The following are my current thoughts on how to improve things.
1. New game. You have to start from scratch, no matter how often you have played. I find these days that I just jump into creative mode and setting up a scenario. While this is a feature most games don't have, thus very good, it could be improved. Suggestion: Build an option to create and save a starting configuration. This should include player config, starting loadout as well as skills profile (inc: game stage). A "scenarios" menu could show saved profiles. Bonus points for making these config's sharable. This could also be an approach to allow players to take an existing character from map to map by allowing the scenario to be updated each time you logout (long term wandering survivor scenario).
2. Player death. I find the current reincarnation system unsatisfying. It works but has no connection with reality or the game. Similar to my above suggestion, configurable scenarios would add more depth to the game. Perhaps the user could configure a default of "permadeath" or "rescue" scenarios. Rescues would involve being saved at the last minute by a stranger who could:
-- keep you alive (configurable level of health, possible decrease in skill points)
-- deliver you to a new location (such as "random", a POI (hospital?), POI type, or your last spawn point)
-- take from you certain items (such as cash on hand, armour, clothes, stuff you're carrying), how much they take of each category could be defined by a high and low boundary range
-- FP's could add some pithy dialogue boxes to round it out.
Of course all of this should be designed to work with team play. I can imagine these options built around XML files like the rest of the game which would in turn support tinkering and sharing.
Would this improve your long term game play? Is this too much for FP's to handle? Are there mod's that already provide this functionality? What are your thoughts?
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1. New game. You have to start from scratch, no matter how often you have played. I find these days that I just jump into creative mode and setting up a scenario. While this is a feature most games don't have, thus very good, it could be improved. Suggestion: Build an option to create and save a starting configuration. This should include player config, starting loadout as well as skills profile (inc: game stage). A "scenarios" menu could show saved profiles. Bonus points for making these config's sharable. This could also be an approach to allow players to take an existing character from map to map by allowing the scenario to be updated each time you logout (long term wandering survivor scenario).
2. Player death. I find the current reincarnation system unsatisfying. It works but has no connection with reality or the game. Similar to my above suggestion, configurable scenarios would add more depth to the game. Perhaps the user could configure a default of "permadeath" or "rescue" scenarios. Rescues would involve being saved at the last minute by a stranger who could:
-- keep you alive (configurable level of health, possible decrease in skill points)
-- deliver you to a new location (such as "random", a POI (hospital?), POI type, or your last spawn point)
-- take from you certain items (such as cash on hand, armour, clothes, stuff you're carrying), how much they take of each category could be defined by a high and low boundary range
-- FP's could add some pithy dialogue boxes to round it out.
Of course all of this should be designed to work with team play. I can imagine these options built around XML files like the rest of the game which would in turn support tinkering and sharing.
Would this improve your long term game play? Is this too much for FP's to handle? Are there mod's that already provide this functionality? What are your thoughts?
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