stample
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Updated for A19 experimental.
StamplesDefenseQuests
This adds 5 Defend quests (one of each tier) that send you to a random T1 or T2 POI, where you defend White River assets against 3-4 waves of zombies, and dispatch a leader zombie at the end.
T1 all normal zombies at a T1 POI
T2 all normal zombies, with a few of the harder (fat, military) ones, at a T1 POI
T3 mix of normal and feral at a T2 POI, a few special zombies (cop, spiders, bikers, etc.) will show up occasionally
T4 mostly feral at a T2 POI, special ferals will show up near the end
T5 mix of feral and glowies at a T2 POI, radioactive ferals and demolishers can show up near the end.
The quest will reset the POI at the beginning, which means local inhabitants may join the fight, and you cannot build fortifications ahead of time.
Dispatching the leader zombie advances both the Trader-given quest, and the sub-quest that send you to the POI, and both can be turned in at the trader upon return.
It is possible to just craft the radio receivers and do the waves at a POI without visiting the trader, but that's where the majority of the rewards come from.
Dr. Prepper**
Fallout had its Nukacola, now 7D2D has Dr. Prepper! Make it there faster, and bring a bigger load with Dr. Prepper!
Designed to help in early game stages, Dr. Prepper boosts your runspeed by 10% and carry capacity by 3 slots. It also provides the standard Hydrated buff, and a modest 10 hydration. Lasts for hours* or maybe just 6 minutes.
*Hours claim is based on a "day" being 60 minutes, and customer's ability to chug an entire 6-pack at once. Actual availability of Dr. Prepper, and length of a day in your reality will vary.
Dr. Prepper is added to all Beverage loot with the same frequency as Beer, and may show up Traders and Vending Machines in quantities of 1-5.
** Custom icon available for local play, but commented for MP server friendliness
Frobscottle, the fizzy green drink that bubbles downward!
Pulled straight out of Roald Dahl's "The BFG", Frobscottle will allow the drinker to propel themselves to fantastic heights by means of 'whizzpoppers' for 1 minute.
Adds 4.2 to jump height (about 11 blocks), breakleg protection on jump (not continuous, don't drop off a ledge), and fun sounds to go along.
Craftable in a Chem Station using 1 pumpkin, 2 aloe leaves, 5 nitrate, and 1 murky water
Emperor Dye *Renamed from Clear Dye
Turns clear/invisible whatever piece of clothing or armor it is installed in. Let's you show off your favorite coveralls or ZU t-shirt without that pesky heavy armor getting in the way.
This does NOT turn the wearer invisible, merely the piece of clothing, revealing whatever you would look like if you weren't wearing it.
The dye must be made using a recipe that requires Blue, Red, and Green dyes. It will not show up on random loot.
Mutations
Adds 5 new mutation perks in a Mutation perk line, and provides some cash sink for late-game. See post below.
Naked Gator
Turn those Megacrush into a longer duration runspeed buff, and chance to cause minor bleeds on melee hits. See post below.
** Custom icon available for local play, but commented for MP server friendliness

Ghillie Suit as Mods
Turns the Ghillie Suit into a cosmetic mod, similar to the Cowboy/Ballcap mods.
This set doesn't seem to be utilized because of the huge amount of hypo/hyperthermal resist that you have to give up in Jacket/Pant slots and Armor loss for the headpiece. By the time you find all the Sniper books, you're too far in gamestage to give that up. Now, you can install it as a mod, and rock that yeti look.
This mod adds a "jacket" tag to all existing jackets, but won't work with modded jackets unless they extend existing ones.
Github link: https://github.com/stamplesmods/7d2dmodlets
Zips: https://github.com/stamplesmods/7d2dmodlets/archive/master.zip

StamplesDefenseQuests
This adds 5 Defend quests (one of each tier) that send you to a random T1 or T2 POI, where you defend White River assets against 3-4 waves of zombies, and dispatch a leader zombie at the end.
T1 all normal zombies at a T1 POI
T2 all normal zombies, with a few of the harder (fat, military) ones, at a T1 POI
T3 mix of normal and feral at a T2 POI, a few special zombies (cop, spiders, bikers, etc.) will show up occasionally
T4 mostly feral at a T2 POI, special ferals will show up near the end
T5 mix of feral and glowies at a T2 POI, radioactive ferals and demolishers can show up near the end.
The quest will reset the POI at the beginning, which means local inhabitants may join the fight, and you cannot build fortifications ahead of time.
Dispatching the leader zombie advances both the Trader-given quest, and the sub-quest that send you to the POI, and both can be turned in at the trader upon return.
It is possible to just craft the radio receivers and do the waves at a POI without visiting the trader, but that's where the majority of the rewards come from.
Dr. Prepper**
Fallout had its Nukacola, now 7D2D has Dr. Prepper! Make it there faster, and bring a bigger load with Dr. Prepper!
Designed to help in early game stages, Dr. Prepper boosts your runspeed by 10% and carry capacity by 3 slots. It also provides the standard Hydrated buff, and a modest 10 hydration. Lasts for hours* or maybe just 6 minutes.
*Hours claim is based on a "day" being 60 minutes, and customer's ability to chug an entire 6-pack at once. Actual availability of Dr. Prepper, and length of a day in your reality will vary.
Dr. Prepper is added to all Beverage loot with the same frequency as Beer, and may show up Traders and Vending Machines in quantities of 1-5.
** Custom icon available for local play, but commented for MP server friendliness
Frobscottle, the fizzy green drink that bubbles downward!
Pulled straight out of Roald Dahl's "The BFG", Frobscottle will allow the drinker to propel themselves to fantastic heights by means of 'whizzpoppers' for 1 minute.
Adds 4.2 to jump height (about 11 blocks), breakleg protection on jump (not continuous, don't drop off a ledge), and fun sounds to go along.
Craftable in a Chem Station using 1 pumpkin, 2 aloe leaves, 5 nitrate, and 1 murky water
Emperor Dye *Renamed from Clear Dye
Turns clear/invisible whatever piece of clothing or armor it is installed in. Let's you show off your favorite coveralls or ZU t-shirt without that pesky heavy armor getting in the way.
This does NOT turn the wearer invisible, merely the piece of clothing, revealing whatever you would look like if you weren't wearing it.
The dye must be made using a recipe that requires Blue, Red, and Green dyes. It will not show up on random loot.
Mutations
Adds 5 new mutation perks in a Mutation perk line, and provides some cash sink for late-game. See post below.
Naked Gator
Turn those Megacrush into a longer duration runspeed buff, and chance to cause minor bleeds on melee hits. See post below.
** Custom icon available for local play, but commented for MP server friendliness

Ghillie Suit as Mods
Turns the Ghillie Suit into a cosmetic mod, similar to the Cowboy/Ballcap mods.
This set doesn't seem to be utilized because of the huge amount of hypo/hyperthermal resist that you have to give up in Jacket/Pant slots and Armor loss for the headpiece. By the time you find all the Sniper books, you're too far in gamestage to give that up. Now, you can install it as a mod, and rock that yeti look.
This mod adds a "jacket" tag to all existing jackets, but won't work with modded jackets unless they extend existing ones.
Github link: https://github.com/stamplesmods/7d2dmodlets
Zips: https://github.com/stamplesmods/7d2dmodlets/archive/master.zip

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