- Version
- V3.0.1
- Platform
- Windows
In items.xml, is it the developers' intention that the minimum and maximum values for StaminaLoss in the second Q6_Boosted_Rolls entry for the melee weapons listed below are lower than those in the first Q6_Boosted_Rolls entry?
Is it correct that the first entry ranges from -10% to -50%, while the second ranges from -5% to -10%?
Is it correct that the first entry ranges from -10% to -50%, while the second ranges from -5% to -10%?
- meleeWpnBladeT1HuntingKnife
- meleeWpnBladeT1CandyKnife
- meleeWpnBladeT3Machete
- meleeWpnClubT0WoodenClub
- meleeWpnClubT1BaseballBat
- meleeWpnClubT1CandyClub
- meleeWpnClubT3SteelClub
- meleeWpnBatonT2StunBaton
- meleeWpnSpearT0StoneSpear
- meleeWpnSpearT1IronSpear
- meleeWpnSpearT3SteelSpear
- meleeWpnSledgeT0StoneSledgehammer
- meleeWpnSledgeT1IronSledgehammer
- meleeWpnSledgeT3SteelSledgehammer
- meleeWpnKnucklesT0LeatherKnuckles
- meleeWpnKnucklesT1IronKnuckles
- meleeWpnKnucklesT3SteelKnuckles
- meleeWpnBatonT0PipeBaton
- Reproduction Steps
- Please check the stamina reduction values for the two “Q6_Boosted_Rolls” for each melee weapon in items.xml.
- Link to Logs
- https://pastebin.com/
- Link to Screenshot/Video
- https://imgur.com/a/vg5SQEJ