Roland
Community Moderator
Perhaps it was the way you organized and worded your feedback. I read this to mean that what you typed applied to other games but not 7 Days to die. So:Roland, with all due respect, I think you are reading what you think I am saying rather than what I am actually saying. Please quote me where I claimed that you can't chop down a tree without resting.
Start with a modest pool of Stamina-- Other games but not 7 Days
Enough to chop down a few trees-- Other games but not 7 Days
Grow it with attribute points-- Other games but not 7 Days
Stamina pool never gimped by effects-- Other games but not 7 Days
Stamina affected by player action but then immediately refills-- Other games but not 7 Days
If I interpreted this incorrectly then I apologize. But that is the quote I was referencing.How most other survival games do it:
Stamina
You start out with a modest pool of stamina (but enough to chop a few trees down) and you grow it with attribute points. The pool of stamina is never gimped by any other effects. Your stamina is only affected by you drawing from it to do specific things that require stamina, and then immediately starts to refill when you stop or slow down to a walk.
The devs didn't fail to understand the gripe that food and drink shouldn't be tied to stamina and integrated into one bar. They just disagree with it. I personally really like the current system and appreciate the fact that I can eat when at 90 and know that none of my food will be wasted. I'm not opposed to the system you propose but it would require separating out the hunger bar from the stamina bar and I know for a fact they are done with the bars. It's not even a topic for discussion any more in the internal chat.In my humble opinion, this is a failure on the devs part to understand the core gripe which is that food and drink shouldn't be tied to stamina, but because it is tied to stamina, food and drink should at least not start damaging the stamina pool straight away (at 99% satiated or hydrated). Adding another 50 wasn't the obvious way to solve the problem. The obvious way would have been to lower the point at which the damage starts, for example when you only have 25% left of your food / drink.

So given the current system is THE SYSTEM with hunger and stamina integrated into one bar I think the way they did it works great. You get that delay before your stamina starts to degrade and you get the assurance that none of your meal was wasted because you ate it when you were at 90.